Best map: Dueling Beetles with 68.3% from 41 games.
Wins late — in Gem Grab 6.8 points better in long rounds than in short ones (48.9% against 42.1%, split at 103 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +5.6 — rewards skill: from Silver to Masters the win rate climbs by 5.6 points (regression 43.4% to 49.1%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato ![]() |
72.4% | 29 | 6 | ||
Safe Zone prev. season |
63.9% | 36 | 9 | ||
Bridge Too Far ![]() |
64.5% | 31 | 7 | ||
Safe(r) Zone ![]() |
60.5% | 38 | 10 | ||
Pit Stop ![]() |
56.8% | 37 | 9 | ||
Kaboom Canyon prev. season |
56.3% | 32 | 7 |
Direct duels in Heist: how Amber does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 30.9% against Mandy in Bounty. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
57.1%
2,301 games
Mico
55.9%
1,159 games
Chuck
55.4%
1,210 games
Melodie
53.4%
541 games
Edgar
50.5%
2,786 games
Bull
52.8%
530 games
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.