Best map: Double Swoosh with 49.5% from 923 games.
Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/03 to 08/26, 11 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 0.1% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.
Where this brawler works (ranked, Gold). 12 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh ![]() |
49.5% | 923 | 57 | ||
Kaboom Canyon ![]() |
48.9% | 1408 | 64 | ||
Deathcap Trap +Diamondprev. season |
49.4% | 710 | 53 | ||
Undermine ![]() |
47.3% | 738 | 54 | ||
Beach Ball +Diamond + Mythic |
53.6% | 69 | 19 | ||
Rustic Arcade ![]() |
46.9% | 740 | 54 | ||
Safe Zone ![]() |
46.1% | 1267 | 62 | ||
Ring of Fire ![]() |
46.0% | 1325 | 63 | ||
Bridge Too Far ![]() |
45.5% | 1557 | 65 | ||
Center Stage +Diamond |
46.0% | 824 | 56 | ||
Hard Rock Mine ![]() |
45.7% | 628 | 52 | ||
Gem Fort ![]() |
45.4% | 656 | 52 | ||
Spiraling Out +Diamond |
44.9% | 739 | 54 | ||
Dueling Beetles ![]() |
44.0% | 953 | 58 | ||
Pinhole Punt +Diamond + Mythic |
44.7% | 76 | 20 | ||
Open Business ![]() |
43.8% | 1051 | 59 | ||
Hot Potato ![]() |
43.2% | 1415 | 64 | ||
Parallel Plays ![]() |
43.4% | 610 | 51 | ||
Safe(r) Zone ![]() |
42.9% | 1247 | 62 | ||
Pinball Dreams ![]() |
42.9% | 529 | 49 | ||
Hideout +Diamond |
42.7% | 703 | 53 | ||
Out in the Open ![]() |
42.7% | 590 | 51 | ||
Pit Stop ![]() |
42.3% | 956 | 58 | ||
Crystal Arcade +Diamondprev. season |
42.2% | 592 | 51 | ||
Dry Season ![]() |
41.3% | 554 | 50 | ||
Shooting Star +Diamond |
40.8% | 698 | 53 | ||
Belle's Rock +Diamond |
40.4% | 633 | 52 | ||
New Horizons ![]() |
40.0% | 515 | 49 | ||
Layer Cake +Diamond |
39.2% | 658 | 52 | ||
Triple Dribble +Diamond |
39.0% | 531 | 49 | ||
Flaring Phoenix ![]() |
37.5% | 578 | 50 | ||
Sneaky Fields +Diamond |
37.1% | 638 | 52 |
Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.
Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.