My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Amber

Controller Legendary Ranked · Legendary
48.4%Win rate across all maps
2,798Games
74Trust Score
93. of 105Rank by score
+4.3Skill bonus

Best map: Ring of Fire with 49.9% from 2,890 games.

Wins late — in Brawl Ball 9.9 points better in long rounds than in short ones (48.0% against 38.1%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 11.48.4 %
Popularity 30.0.22 %
Breadth 0.0% of maps
Counter safety 78.31.6 %
Star rate 35.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 78th means “better than 78% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 19 days. 11 earlier days are left out — below 398 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/03 — 52.5% from 509 appearances08/04 — 49.1% from 2,397 appearances08/05 — 47.7% from 4,774 appearances08/06 — 46.6% from 2,182 appearances08/07 — 44.6% from 995 appearances08/08 — 48.9% from 1,070 appearances08/09 — 46.2% from 1,230 appearances08/10 — 48.0% from 3,251 appearances08/11 — 48.9% from 6,135 appearances08/12 — 48.3% from 3,935 appearances08/13 — 47.4% from 2,224 appearances08/14 — 48.3% from 1,618 appearances08/15 — 47.7% from 1,390 appearances08/16 — 48.7% from 1,502 appearances08/17 — 50.4% from 1,125 appearances08/18 — 49.8% from 1,261 appearances08/23 — 44.6% from 531 appearances08/24 — 47.3% from 801 appearances08/25 — 48.7% from 774 appearances
52.5%08/03 48.7%08/25

Pick rate

08/03 — 0.3% from 509 appearances08/04 — 0.3% from 2,397 appearances08/05 — 0.3% from 4,774 appearances08/06 — 0.2% from 2,182 appearances08/07 — 0.2% from 995 appearances08/08 — 0.2% from 1,070 appearances08/09 — 0.2% from 1,230 appearances08/10 — 0.2% from 3,251 appearances08/11 — 0.2% from 6,135 appearances08/12 — 0.2% from 3,935 appearances08/13 — 0.2% from 2,224 appearances08/14 — 0.2% from 1,618 appearances08/15 — 0.2% from 1,390 appearances08/16 — 0.2% from 1,502 appearances08/17 — 0.2% from 1,125 appearances08/18 — 0.2% from 1,261 appearances08/23 — 0.2% from 531 appearances08/24 — 0.2% from 801 appearances08/25 — 0.2% from 774 appearances
0.3%08/03 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.2% to 47.5%). The higher the tier, the better he does.

Bronze — 64.4% from 849 gamesSilver — 49.4% from 3,131 gamesGold — 44.2% from 24,029 gamesDiamond — 43.7% from 30,571 gamesMythic — 45.8% from 146,957 gamesLegendary — 48.2% from 38,961 gamesMasters — 47.9% from 1,035 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 15 of 32 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zoneprev. season 49.9%
2890 74
Safe Zone Heistprev. season 49.9%
2233 71
Open Business Hot Zoneprev. season 50.3%
1451 64
Dueling Beetles Hot Zoneprev. season 49.2%
1706 67
Bridge Too Far Heistprev. season 48.4%
3947 79
Spiraling Out Brawl Ball+Mythic 52.5%
259 38
Crystal Arcade Gem Grabprev. season 48.7%
1048 59
Gem Fort Gem Grabprev. season 48.2%
1492 65
Kaboom Canyon Heist 49.3%
511 48
Deathcap Trap Gem Grabprev. season 47.8%
991 58
Hot Potato Heistprev. season 46.9%
2232 71
Undermine Gem Grabprev. season 46.7%
2102 70
Safe(r) Zone Heist+Mythic 47.7%
598 51
Triple Dribble Brawl Ball+Mythicprev. season 46.1%
2741 74
Beach Ball Brawl Ball+Mythic 57.9%
38 10
Parallel Plays Hot Zone+Mythicprev. season 45.6%
3548 77
Sneaky Fields Brawl Ballprev. season 46.7%
803 55
Pinhole Punt Brawl Ball+Mythic 52.8%
36 9
Out in the Open Knockout+Mythicprev. season 44.8%
2616 73
Layer Cake Bounty+Mythicprev. season 44.9%
2031 69
Hideout Bounty+Mythicprev. season 44.6%
2200 70
Hard Rock Mine Gem Grabprev. season 45.5%
638 52
Dry Season Bounty+Mythicprev. season 44.4%
2482 72
Pinball Dreams Brawl Ballprev. season 45.5%
576 50
Center Stage Brawl Ballprev. season 44.5%
1534 65
New Horizons Knockout+Mythicprev. season 44.2%
1983 69
Rustic Arcade Gem Grabprev. season 44.7%
955 58
Double Swoosh Gem Grab 44.3%
445 46
Pit Stop Heist+Mythic 43.9%
164 31
Flaring Phoenix Knockout+Mythicprev. season 42.8%
2459 72
Belle's Rock Knockout+Mythicprev. season 42.8%
1512 65
Shooting Star Bounty+Mythicprev. season 39.9%
1875 68

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Low Po Legendary 88 39.1% 53.4%
2 アラミス Mythic 36 37.7% 63.9%
3 Twin Legendary 22 35.8% 68.2%
4 ᭙ꫀ Legendary 30 35.6% 60.0%
5 💜ℰ𝓃𝓏ℴ💔Aʀʏɴ乛 Mythic 22 33.0% 54.5%