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EN

Amber

Controller Legendary Ranked · Diamond
44.4%Win rate across all maps
23,576Games
100Trust Score
103. of 105Rank by score
+4.3Skill bonus

Best map: Double Swoosh with 47.9% from 1,468 games.

Wins late — in Gem Grab 4.7 points better in long rounds than in short ones (50.6% against 46.0%, split at 103 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 2.44.4 %
Popularity 19.0.18 %
Breadth 0.0% of maps
Counter safety 34.29.7 %
Star rate 37.16.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 37th means “better than 37% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/31, 22 days. 14 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 42.8% from 1,076 appearances08/05 — 43.1% from 2,496 appearances08/06 — 42.6% from 2,613 appearances08/12 — 39.0% from 926 appearances08/13 — 43.1% from 1,284 appearances08/14 — 44.7% from 1,464 appearances08/15 — 44.1% from 1,534 appearances08/16 — 42.7% from 1,734 appearances08/17 — 43.5% from 1,949 appearances08/18 — 43.2% from 1,811 appearances08/20 — 45.1% from 1,587 appearances08/21 — 45.6% from 2,799 appearances08/22 — 44.8% from 2,142 appearances08/23 — 42.9% from 1,789 appearances08/24 — 45.2% from 2,348 appearances08/25 — 44.5% from 2,134 appearances08/26 — 46.7% from 1,929 appearances08/27 — 43.5% from 1,805 appearances08/28 — 41.7% from 1,830 appearances08/29 — 44.1% from 1,757 appearances08/30 — 44.5% from 1,801 appearances08/31 — 43.6% from 1,655 appearances
42.8%08/04 43.6%08/31

Pick rate

08/04 — 0.6% from 1,076 appearances08/05 — 0.5% from 2,496 appearances08/06 — 0.5% from 2,613 appearances08/12 — 0.4% from 926 appearances08/13 — 0.3% from 1,284 appearances08/14 — 0.4% from 1,464 appearances08/15 — 0.4% from 1,534 appearances08/16 — 0.4% from 1,734 appearances08/17 — 0.4% from 1,949 appearances08/18 — 0.4% from 1,811 appearances08/20 — 0.1% from 1,587 appearances08/21 — 0.1% from 2,799 appearances08/22 — 0.2% from 2,142 appearances08/23 — 0.2% from 1,789 appearances08/24 — 0.2% from 2,348 appearances08/25 — 0.2% from 2,134 appearances08/26 — 0.2% from 1,929 appearances08/27 — 0.2% from 1,805 appearances08/28 — 0.2% from 1,830 appearances08/29 — 0.2% from 1,757 appearances08/30 — 0.3% from 1,801 appearances08/31 — 0.3% from 1,655 appearances
0.6%08/04 0.3%08/31

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +4.3 — rewards skill: from Bronze to Masters the win rate climbs by 4.3 points (regression 43.4% to 47.6%). The higher the tier, the better he does.

Bronze — 64.2% from 1,927 gamesSilver — 50.7% from 6,703 gamesGold — 43.6% from 55,268 gamesDiamond — 43.8% from 41,845 gamesMythic — 46.0% from 161,190 gamesLegendary — 48.7% from 48,956 gamesMasters — 50.6% from 1,945 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 5 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 47.9%
1468 64
Kaboom Canyon Heist 47.6%
1953 69
Deathcap Trap Gem Grabprev. season 48.7%
645 52
Bridge Too Far Heist 47.4%
1911 68
Spiraling Out Brawl Ball+Mythic 47.5%
1161 61
Undermine Gem Grab 47.6%
893 57
Crystal Arcade Gem Grab+Mythicprev. season 45.2%
4873 82
Ring of Fire Hot Zone 45.5%
1759 67
Gem Fort Gem Grab 46.3%
730 54
Beach Ball Brawl Ball+Mythic 46.4%
580 50
Open Business Hot Zone 45.6%
1277 62
Dry Season Bounty 46.1%
495 48
Pinhole Punt Brawl Ball+Mythic + Gold 47.4%
137 29
Pinball Dreams Brawl Ball 45.4%
544 49
Dueling Beetles Hot Zone 44.8%
1079 60
Safe(r) Zone Heist 44.9%
739 54
Safe Zone Heist 44.3%
1463 64
Rustic Arcade Gem Grab 45.1%
412 45
Flaring Phoenix Knockout 44.4%
588 51
Hot Potato Heist 42.5%
1575 65
Center Stage Brawl Ball 42.6%
652 52
Hard Rock Mine Gem Grab 42.3%
669 53
Shooting Star Bounty 41.7%
422 46
Parallel Plays Hot Zone 41.5%
590 51
Sneaky Fields Brawl Ball 41.4%
456 47
Layer Cake Bounty 40.8%
426 46
Hideout Bounty 40.1%
434 46
Pit Stop Heist+Mythic 39.5%
610 51
Triple Dribble Brawl Ball 38.4%
393 45
New Horizons Knockout 37.8%
431 46
Belle's Rock Knockout 37.4%
366 43
Out in the Open Knockout 37.4%
546 49

Who beats Amber and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Amber, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Weew2026 Masters 130 49.7% 65.4%
2 istillseeureyes Masters 60 46.4% 71.7%
3 i fw egirls🩷 Masters 100 46.4% 63.0%
4 myraa.💍 Masters 97 45.5% 61.9%
5 剽天下 Legendary 53 45.4% 71.7%