For Gem Grab, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Star rate. He has too few battles for that in Gem Grab — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Only ATLAS. 08/11 to 08/13, 3 days. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/11 and 08/13.
Direct duels in Gem Grab: how Angelo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just ATLAS. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
68.0%
125 games
8-Bit
54.8%
126 games
Max
51.6%
122 games
Starr Nova
51.1%
139 games
Piper
50.7%
152 games
Edgar
47.1%
505 games
Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 为他而拉弓 | Masters | 53 | 45.1% | 73.6% |
| 2 | aaqG|andro | Legendary | 52 | 44.0% | 71.2% |
| 3 | デビルカイザー大木 | Legendary | 42 | 42.3% | 71.4% |
| 4 | 3vs3 on top | Legendary | 27 | 39.6% | 74.1% |
| 5 | Q7|Nozomi | Legendary | 58 | 39.2% | 56.9% |