For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
Estimated (dashed in the figure, hollow corner): Counter safety and Star rate. He has too few battles for that in Brawl Ball — this is his value across all modes, pulled to the level of this one. It says where he usually stands, not how he plays here.
Direct duels in Brawl Ball: how Angelo does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pool Party. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
Angelo counters nobody here — he wins and loses as strength would have it.
Nobody counters Angelo here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Willow
41.7%
72 games
Emz
41.0%
78 games
Bibi
39.8%
88 games
Bull
38.4%
86 games
Stu
32.8%
61 games
Nori
36.8%
136 games
Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 为他而拉弓 | Masters | 53 | 45.2% | 73.6% |
| 2 | aaqG|andro | Legendary | 52 | 44.1% | 71.2% |
| 3 | デビルカイザー大木 | Legendary | 42 | 42.4% | 71.4% |
| 4 | SK|JAY⛩️ | Masters | 83 | 40.5% | 55.4% |
| 5 | 3vs3 on top | Legendary | 27 | 39.7% | 74.1% |