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EN

Angelo

Marksman Epic Ranked · Bronze
37.3%Win rate across all maps
386Games
44Trust Score
60. of 105Rank by score

Best map: New Horizons with 64.7% from 17 games.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 18.BreadthCounter safetyStar rate
Win rate 43.37.3 %
Popularity 18.0.07 %
Breadth 46.13% of maps
Counter safety 72.31.1 %
Star rate 25.17.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 72th means “better than 72% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 3 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 20.6% from 107 appearances08/24 — 51.6% from 64 appearances08/25 — 58.6% from 70 appearances
20.6%08/20 58.6%08/25

Pick rate

08/20 — 0.1% from 107 appearances08/24 — 0.1% from 64 appearances08/25 — 0.1% from 70 appearances
0.1%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +1.0 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.3% from 386 gamesSilver — 54.2% from 1,919 gamesGold — 51.1% from 27,566 gamesDiamond — 50.5% from 40,316 gamesMythic — 50.3% from 209,884 gamesLegendary — 51.1% from 125,439 gamesMasters — 51.3% from 4,702 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
New Horizons Knockout 64.7%
17 0
Flaring Phoenix Knockout 66.7%
15 0
Belle's Rock Knockout 58.3%
12 0
Double Swoosh Gem Grab 60.0%
10 0
Dry Season Bounty 52.9%
17 0
Safe(r) Zone Heist 50.0%
12 0
Undermine Gem Grab 50.0%
12 0
Hideout Bounty 47.1%
17 0
Kaboom Canyon Heist 41.7%
12 0
Shooting Star Bounty 42.9%
28 5
Pit Stop Heist 35.7%
14 0
Triple Dribble Brawl Ball 33.3%
12 0
Rustic Arcade Gem Grab 30.0%
10 0
Bridge Too Far Heist 36.8%
19 0
Out in the Open Knockout 35.3%
17 0
Hot Potato Heist 33.3%
15 0
Gem Fort Gem Grab 27.3%
11 0
Layer Cake Bounty 31.3%
16 0
Parallel Plays Hot Zone 25.0%
12 0
Hard Rock Mine Gem Grab 26.7%
15 0
Ring of Fire Hot Zone 26.7%
15 0
Safe Zone Heist 26.7%
15 0
Open Business Hot Zone 23.5%
17 0
Dueling Beetles Hot Zone 15.4%
13 0

Who beats Angelo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Angelo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 デビルカイザー大木 Legendary 42 41.5% 71.4%
2 为他而拉弓 Legendary 22 37.9% 77.3%
3 aaqG|andro Legendary 22 35.2% 63.6%
4 Wick's Pet Legendary 28 34.8% 57.1%
5 QuillA14 Legendary 20 34.0% 60.0%