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EN

Ash

Tank Epic Ranked · All ranks Open Business Hot Zone
57.8%Win rate on Open Business
11,704Games here
0.6%Pick rate
95Trust Score
3. of 105Rank on this map
+5.6Skill bonus

Wins late — in Heist 11.5 points better in long rounds than in short ones (51.6% against 40.1%, split at 88 s). Needs the long round; in a fast game he never arrives.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 51.BreadthCounter safetyStar rate
Win rate 91.55.5 %
Popularity 51.0.53 %
Breadth 90.53% of maps
Counter safety 95.44.3 %
Star rate 54.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Open Business. 08/05 to 08/30, 21 days. 11 earlier days are left out — below 318 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/30.

Win rate

08/05 — 65.8% from 442 appearances08/10 — 61.3% from 478 appearances08/11 — 60.5% from 932 appearances08/12 — 61.5% from 994 appearances08/13 — 60.2% from 971 appearances08/14 — 62.1% from 824 appearances08/15 — 60.3% from 746 appearances08/16 — 57.6% from 682 appearances08/17 — 60.0% from 795 appearances08/18 — 59.1% from 694 appearances08/20 — 53.6% from 869 appearances08/21 — 55.8% from 1,233 appearances08/22 — 57.5% from 920 appearances08/23 — 59.3% from 828 appearances08/24 — 59.3% from 1,123 appearances08/25 — 58.8% from 1,094 appearances08/26 — 56.5% from 1,130 appearances08/27 — 59.8% from 1,078 appearances08/28 — 58.5% from 1,114 appearances08/29 — 56.6% from 1,143 appearances08/30 — 58.9% from 1,043 appearances
65.8%08/05 58.9%08/30

Pick rate

08/05 — 0.2% from 442 appearances08/10 — 0.5% from 478 appearances08/11 — 0.4% from 932 appearances08/12 — 0.3% from 994 appearances08/13 — 0.3% from 971 appearances08/14 — 0.3% from 824 appearances08/15 — 0.3% from 746 appearances08/16 — 0.3% from 682 appearances08/17 — 0.3% from 795 appearances08/18 — 0.3% from 694 appearances08/20 — 0.6% from 869 appearances08/21 — 0.6% from 1,233 appearances08/22 — 0.6% from 920 appearances08/23 — 0.6% from 828 appearances08/24 — 0.5% from 1,123 appearances08/25 — 0.5% from 1,094 appearances08/26 — 0.5% from 1,130 appearances08/27 — 0.6% from 1,078 appearances08/28 — 0.6% from 1,114 appearances08/29 — 0.6% from 1,143 appearances08/30 — 0.6% from 1,043 appearances
0.2%08/05 0.6%08/30

Across the ranks

Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +5.6 — rewards skill: from Gold to Masters the win rate climbs by 5.6 points (regression 56.9% to 62.5%). The higher the tier, the better he does.

Gold — 54.9% from 2,658 gamesDiamond — 61.4% from 2,548 gamesMythic — 59.7% from 6,749 gamesLegendary — 60.7% from 7,126 gamesMasters — 62.6% from 564 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Hot Zone: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Tick 63.8% 1,618 games Bibi 64.4% 1,242 games Stu 61.5% 4,039 games Bo 61.9% 2,768 games Griff 60.9% 4,704 games Juju 64.7% 694 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Masters 138 57.3% 76.8%
2 Snackers Masters 102 50.0% 69.6%
3 xxx. thyago pro Legendary 64 48.9% 76.6%
4 TB|Jhosua🪐🖤 Masters 71 48.5% 73.2%
5 SK94 Legendary 105 47.5% 64.8%