For Heist, this map's mode — duels and star rates are available per mode, not per map.
Only Quintillion. 08/05 to 08/21, 6 days. 1 earlier day is left out — below 141 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/21.
Direct duels in Heist: how Ash does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Quintillion. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Nori
60.0%
805 games
Mico
58.1%
427 games
Edgar
54.3%
1,097 games
Chuck
56.8%
280 games
Kaze
53.0%
798 games
Colt
52.2%
730 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Masters | 90 | 51.9% | 77.8% |
| 2 | Gaby🥶 | Masters | 112 | 43.0% | 58.0% |
| 3 | TH|Tomasin | Masters | 90 | 42.6% | 60.0% |
| 4 | SK94 | Legendary | 81 | 42.1% | 60.5% |
| 5 | Snackers | Masters | 42 | 41.3% | 71.4% |