Best map: Open Business with 61.9% from 1,715 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/26, 17 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +7.7 — rewards skill: from Bronze to Masters the win rate climbs by 7.7 points (regression 50.8% to 58.5%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Sneaky Fields ![]() |
58.6% | 5195 | 83 | ||
Spiraling Out ![]() |
58.6% | 2594 | 73 | ||
Pinball Dreams ![]() |
58.4% | 2562 | 73 | ||
Triple Dribble ![]() |
56.8% | 3139 | 76 | ||
Center Stage ![]() |
56.1% | 3730 | 78 | ||
Beach Ball +Mythic + Gold |
57.8% | 192 | 34 | ||
Pinhole Punt +Mythic + Gold |
51.5% | 167 | 32 |
Direct duels in Brawl Ball: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 24.1% against Trunk in Knockout. On average the worst case sits at 28.7%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
62.8%
2,969 games
Rico
61.7%
6,866 games
Emz
60.6%
4,635 games
Bull
61.2%
2,411 games
Griff
59.9%
7,214 games
Stu
60.3%
4,606 games
Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ADZ… | Legendary | 72 | 51.4% | 81.9% |
| 2 | BRQ|ᴍᴇʀɴᴄɪ✨ | Legendary | 36 | 42.0% | 77.8% |
| 3 | Gaby🥶 | Masters | 75 | 41.4% | 60.0% |
| 4 | SK94 | Legendary | 71 | 41.3% | 60.6% |
| 5 | Isaias⼢ | Masters | 25 | 41.2% | 88.0% |