My roster

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EN

Ash

Tank Epic Ranked · Mythic Brawl Ball
55.7%Win rate in Brawl Ball
11,335Games
95Trust Score
1. of 105Rank in Brawl Ball
+7.5Skill bonus

Best map: Crystal Arcade with 56.4% from 7,641 games.

Wins late — in Brawl Ball 3.1 points better in long rounds than in short ones (55.7% against 58.8%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 78.
Win rate 99.55.7 %
Popularity 79.1.58 %
Breadth 99.60% of maps
Counter safety 95.46.6 %
Star rate 78.26.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 18 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/05 — 52.4% from 1,030 appearances08/06 — 52.7% from 674 appearances08/10 — 57.0% from 586 appearances08/11 — 52.4% from 2,060 appearances08/12 — 54.5% from 4,523 appearances08/13 — 54.8% from 5,408 appearances08/14 — 54.0% from 5,203 appearances08/15 — 56.9% from 4,701 appearances08/16 — 53.5% from 4,403 appearances08/17 — 53.6% from 4,500 appearances08/18 — 53.4% from 3,844 appearances08/19 — 57.8% from 1,540 appearances08/20 — 57.5% from 610 appearances08/21 — 53.9% from 2,131 appearances08/22 — 54.5% from 2,257 appearances08/23 — 57.0% from 1,984 appearances08/24 — 56.2% from 2,399 appearances08/25 — 56.0% from 1,831 appearances
52.4%08/05 56.0%08/25

Pick rate

08/05 — 0.3% from 1,030 appearances08/06 — 0.3% from 674 appearances08/10 — 0.3% from 586 appearances08/11 — 0.3% from 2,060 appearances08/12 — 0.5% from 4,523 appearances08/13 — 0.5% from 5,408 appearances08/14 — 0.5% from 5,203 appearances08/15 — 0.5% from 4,701 appearances08/16 — 0.5% from 4,403 appearances08/17 — 0.5% from 4,500 appearances08/18 — 0.5% from 3,844 appearances08/19 — 0.7% from 1,540 appearances08/20 — 2.5% from 610 appearances08/21 — 1.9% from 2,131 appearances08/22 — 1.9% from 2,257 appearances08/23 — 1.8% from 1,984 appearances08/24 — 1.5% from 2,399 appearances08/25 — 1.4% from 1,831 appearances
0.3%08/05 1.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +7.5 — rewards skill: from Bronze to Masters the win rate climbs by 7.5 points (regression 51.0% to 58.5%). The higher the tier, the better he does.

Bronze — 28.1% from 417 gamesSilver — 43.6% from 869 gamesGold — 54.8% from 13,159 gamesDiamond — 57.4% from 18,943 gamesMythic — 54.7% from 50,634 gamesLegendary — 57.6% from 38,987 gamesMasters — 58.4% from 2,515 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Center Stage Brawl Ball 57.3%
2309 71
Sneaky Fields Brawl Ball 55.1%
3501 77
Pinball Dreams Brawl Ball 55.8%
1966 69
Spiraling Out Brawl Ball 55.7%
1491 64
Triple Dribble Brawl Ball 54.6%
1960 69
Pinhole Punt Brawl Ball+Legendary + Diamond 56.8%
229 36
Beach Ball Brawl Ball+Legendary + Diamond 54.2%
238 37

Against whom

Direct duels in Brawl Ball: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 29.2%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 62.7% 2,931 games Rico 61.6% 6,762 games Emz 60.6% 4,581 games Bull 61.3% 2,380 games Griff 60.0% 7,133 games Stu 60.3% 4,556 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.5% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 42.1% 77.8%
3 Gaby🥶 Masters 75 41.5% 60.0%
4 SK94 Legendary 71 41.4% 60.6%
5 Isaias⼢ Masters 25 41.4% 88.0%