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EN

Ash

Tank Epic Ranked · Legendary
58.1%Win rate across all maps
19,829Games
100Trust Score
1. of 105Rank by score
+14.7Skill bonus

Best map: Pinball Dreams with 60.4% from 1,472 games.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 32.Star rate
Win rate 99.58.1 %
Popularity 76.1.62 %
Breadth 96.50% of maps
Counter safety 32.24.1 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.5% and has not shifted measurably of late.

Win rate

08/03 — 55.0% from 411 appearances08/04 — 56.4% from 2,193 appearances08/05 — 56.9% from 5,946 appearances08/06 — 56.3% from 3,697 appearances08/07 — 56.4% from 1,924 appearances08/08 — 58.4% from 2,699 appearances08/09 — 57.1% from 3,480 appearances08/10 — 57.5% from 9,167 appearances08/11 — 57.4% from 17,212 appearances08/12 — 56.4% from 14,675 appearances08/13 — 56.7% from 8,532 appearances08/14 — 57.7% from 6,348 appearances08/15 — 58.6% from 4,560 appearances08/16 — 57.3% from 5,184 appearances08/17 — 56.5% from 4,589 appearances08/18 — 58.5% from 4,729 appearances08/19 — 56.7% from 1,952 appearances08/21 — 59.1% from 2,121 appearances08/22 — 57.0% from 2,690 appearances08/23 — 58.3% from 3,427 appearances08/24 — 58.1% from 5,361 appearances08/25 — 57.4% from 5,315 appearances08/26 — 61.8% from 768 appearances
55.0%08/03 61.8%08/26

Pick rate

08/03 — 0.3% from 411 appearances08/04 — 0.3% from 2,193 appearances08/05 — 0.3% from 5,946 appearances08/06 — 0.4% from 3,697 appearances08/07 — 0.5% from 1,924 appearances08/08 — 0.6% from 2,699 appearances08/09 — 0.6% from 3,480 appearances08/10 — 0.6% from 9,167 appearances08/11 — 0.6% from 17,212 appearances08/12 — 0.7% from 14,675 appearances08/13 — 0.7% from 8,532 appearances08/14 — 0.7% from 6,348 appearances08/15 — 0.7% from 4,560 appearances08/16 — 0.7% from 5,184 appearances08/17 — 0.8% from 4,589 appearances08/18 — 0.8% from 4,729 appearances08/19 — 0.9% from 1,952 appearances08/21 — 2.0% from 2,121 appearances08/22 — 1.7% from 2,690 appearances08/23 — 1.6% from 3,427 appearances08/24 — 1.5% from 5,361 appearances08/25 — 1.5% from 5,315 appearances08/26 — 2.1% from 768 appearances
0.3%08/03 2.1%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.8% from 2,319 gamesSilver — 34.1% from 3,596 gamesGold — 51.5% from 38,796 gamesDiamond — 57.4% from 47,378 gamesMythic — 55.3% from 147,877 gamesLegendary — 57.3% from 117,314 gamesMasters — 57.0% from 7,892 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). 14 of 32 rows are too thin for Legendary alone and add Mythic / Masters — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 60.4%
1472 64
Center Stage Brawl Ball 60.1%
1603 66
Spiraling Out Brawl Ball 61.1%
1054 59
Crystal Arcade Gem Grabprev. season 58.0%
8214 90
Ring of Fire Hot Zoneprev. season 58.7%
2379 71
Open Business Hot Zone 60.6%
951 58
Deathcap Trap Gem Grabprev. season 57.6%
4368 81
Hard Rock Mine Gem Grab 58.5%
1967 69
Double Swoosh Gem Grab 58.5%
1732 67
Sneaky Fields Brawl Ball 58.1%
2151 70
Gem Fort Gem Grab 58.0%
1996 69
Dueling Beetles Hot Zone 61.3%
569 50
Undermine Gem Grab 56.6%
1992 69
Parallel Plays Hot Zone 56.3%
1309 63
Triple Dribble Brawl Ball 55.9%
1148 61
Rustic Arcade Gem Grabprev. season 55.7%
1069 60
Dry Season Bounty+Mythicprev. season 53.9%
1435 64
New Horizons Knockout+Mythicprev. season 54.0%
1022 59
Flaring Phoenix Knockout+Mythicprev. season 52.8%
2029 69
Hot Potato Heistprev. season 54.2%
840 56
Layer Cake Bounty 55.8%
400 45
Out in the Open Knockout+Mythicprev. season 52.8%
1033 59
Belle's Rock Knockout+Mythicprev. season 52.3%
1221 62
Pinhole Punt Brawl Ball+Mythic + Masters 56.0%
252 38
Hideout Bounty+Mythicprev. season 51.2%
1042 59
Kaboom Canyon Heist+Mythicprev. season 50.5%
1144 61
Beach Ball Brawl Ball+Mythic + Masters 54.5%
233 37
Pit Stop Heist+Mythic 52.6%
371 44
Safe(r) Zone Heist+Mythic 54.5%
77 20
Safe Zone Heist+Mythic + Mastersprev. season 48.4%
502 48
Bridge Too Far Heist+Mythic + Mastersprev. season 48.2%
494 48
Shooting Star Bounty+Mythicprev. season 46.3%
613 51

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.4% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 42.0% 77.8%
3 Gaby🥶 Masters 75 41.4% 60.0%
4 SK94 Legendary 71 41.3% 60.6%
5 Isaias⼢ Masters 25 41.2% 88.0%