My roster

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EN

Ash

Tank Epic Ranked · Gold
51.7%Win rate across all maps
38,832Games
100Trust Score
27. of 105Rank by score
+14.7Skill bonus

Best map: Double Swoosh with 60.2% from 2,976 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 34.BreadthCounter safetyStar rate
Win rate 76.51.7 %
Popularity 34.0.29 %
Breadth 79.37% of maps
Counter safety 48.25.7 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 79th means “better than 79% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 34.3% from 213 appearances08/06 — 31.3% from 83 appearances08/20 — 44.1% from 9,709 appearances08/21 — 47.3% from 8,743 appearances08/22 — 57.4% from 4,336 appearances08/23 — 57.4% from 3,634 appearances08/24 — 57.7% from 6,050 appearances08/25 — 57.1% from 5,329 appearances08/26 — 55.3% from 1,031 appearances
34.3%08/05 55.3%08/26

Pick rate

08/05 — 0.2% from 213 appearances08/06 — 0.1% from 83 appearances08/20 — 0.4% from 9,709 appearances08/21 — 0.4% from 8,743 appearances08/22 — 0.3% from 4,336 appearances08/23 — 0.2% from 3,634 appearances08/24 — 0.2% from 6,050 appearances08/25 — 0.2% from 5,329 appearances08/26 — 0.3% from 1,031 appearances
0.2%08/05 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.6% from 2,367 gamesSilver — 34.1% from 3,647 gamesGold — 51.6% from 39,276 gamesDiamond — 57.5% from 47,776 gamesMythic — 55.3% from 148,194 gamesLegendary — 57.3% from 117,661 gamesMasters — 57.1% from 7,904 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 11 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 60.2%
2976 75
Hard Rock Mine Gem Grab 60.5%
2243 71
Gem Fort Gem Grab 58.1%
2589 73
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 56.5%
7919 89
Undermine Gem Grab 57.1%
2409 72
Center Stage Brawl Ball 56.5%
2891 74
Sneaky Fields Brawl Ball 56.2%
3382 77
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 55.0%
5101 83
Dueling Beetles Hot Zone 54.1%
1811 67
Pinball Dreams Brawl Ball 53.7%
2205 70
Spiraling Out Brawl Ball 53.6%
2153 70
Triple Dribble Brawl Ball 53.2%
2678 73
Open Business Hot Zone 53.9%
1533 65
Beach Ball Brawl Ball+Diamond + Mythic 57.7%
253 38
Ring of Fire Hot Zone 51.7%
1136 60
Pinhole Punt Brawl Ball+Diamond + Mythic 53.5%
213 35
Layer Cake Bounty 49.2%
1053 59
Parallel Plays Hot Zone 48.0%
1418 64
Rustic Arcade Gem Grab 48.0%
844 56
Dry Season Bounty+Diamond 45.8%
817 55
Hideout Bounty 43.0%
567 50
Shooting Star Bounty+Diamond 41.0%
690 53
Hot Potato Heist 40.6%
788 55
Out in the Open Knockout 40.3%
583 50
Flaring Phoenix Knockout 40.2%
669 53
New Horizons Knockout+Diamond 39.1%
660 52
Kaboom Canyon Heist+Diamond 38.9%
769 55
Pit Stop Heist 36.7%
665 52
Belle's Rock Knockout 35.4%
579 50
Safe(r) Zone Heist+Diamond 34.9%
639 52
Safe Zone Heist+Diamond 33.8%
604 51
Bridge Too Far Heist+Diamond 32.1%
607 51

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.3% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 41.9% 77.8%
3 Gaby🥶 Masters 75 41.3% 60.0%
4 SK94 Legendary 71 41.2% 60.6%
5 Isaias⼢ Masters 25 41.1% 88.0%