My roster

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EN

Ash

Tank Epic Ranked · Diamond
57.6%Win rate across all maps
41,314Games
100Trust Score
2. of 105Rank by score
+14.8Skill bonus

Best map: Open Business with 62.0% from 1,690 games.

Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 46.BreadthCounter safetyStar rate
Win rate 98.57.6 %
Popularity 46.0.52 %
Breadth 93.53% of maps
Counter safety 86.38.7 %
Star rate 77.27.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 16 days. 12 earlier days are left out — below 130 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 55.7% from 406 appearances08/06 — 55.2% from 324 appearances08/12 — 47.4% from 291 appearances08/13 — 55.4% from 522 appearances08/14 — 57.7% from 515 appearances08/15 — 55.5% from 652 appearances08/16 — 58.4% from 697 appearances08/17 — 55.3% from 742 appearances08/18 — 55.1% from 759 appearances08/19 — 56.5% from 207 appearances08/20 — 57.6% from 8,629 appearances08/21 — 57.5% from 11,059 appearances08/22 — 58.1% from 6,756 appearances08/23 — 57.3% from 4,871 appearances08/24 — 57.9% from 5,874 appearances08/25 — 57.1% from 4,040 appearances
55.7%08/05 57.1%08/25

Pick rate

08/05 — 0.1% from 406 appearances08/06 — 0.1% from 324 appearances08/12 — 0.1% from 291 appearances08/13 — 0.1% from 522 appearances08/14 — 0.1% from 515 appearances08/15 — 0.2% from 652 appearances08/16 — 0.1% from 697 appearances08/17 — 0.1% from 742 appearances08/18 — 0.2% from 759 appearances08/19 — 0.2% from 207 appearances08/20 — 0.7% from 8,629 appearances08/21 — 0.5% from 11,059 appearances08/22 — 0.5% from 6,756 appearances08/23 — 0.5% from 4,871 appearances08/24 — 0.5% from 5,874 appearances08/25 — 0.4% from 4,040 appearances
0.1%08/05 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.8 — rewards skill: from Bronze to Masters the win rate climbs by 14.8 points (regression 45.6% to 60.4%). The higher the tier, the better he does.

Bronze — 25.3% from 2,192 gamesSilver — 33.8% from 3,484 gamesGold — 51.4% from 37,716 gamesDiamond — 57.4% from 46,725 gamesMythic — 55.3% from 147,144 gamesLegendary — 57.3% from 116,332 gamesMasters — 57.0% from 7,854 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 16 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zone 62.0%
1690 66
Undermine Gem Grab 60.1%
3141 76
Ring of Fire Hot Zone 61.8%
1055 59
Sneaky Fields Brawl Ball 58.6%
5129 83
Hard Rock Mine Gem Grab 58.7%
3008 75
Spiraling Out Brawl Ball 58.5%
2554 73
Double Swoosh Gem Grab 58.0%
3988 79
Pinball Dreams Brawl Ball 58.5%
2525 72
Gem Fort Gem Grab 57.4%
3509 77
Crystal Arcade Gem Grab+Mythicprev. season 56.5%
7903 89
Triple Dribble Brawl Ball 56.9%
3087 75
Dueling Beetles Hot Zone 57.0%
1926 68
Center Stage Brawl Ball 55.9%
3676 78
Deathcap Trap Gem Grab+Mythicprev. season 55.0%
5089 83
Parallel Plays Hot Zone 55.5%
1540 65
New Horizons Knockout+Mythicprev. season 55.0%
908 57
Hot Potato Heist 56.8%
470 47
Dry Season Bounty+Mythicprev. season 53.8%
1292 62
Out in the Open Knockout+Mythicprev. season 54.1%
996 58
Rustic Arcade Gem Grab 55.4%
491 48
Layer Cake Bounty 53.7%
831 56
Belle's Rock Knockout+Mythicprev. season 51.9%
1167 61
Flaring Phoenix Knockout+Mythic 51.8%
461 47
Kaboom Canyon Heist+Mythicprev. season 50.0%
1199 61
Shooting Star Bounty+Mythicprev. season 50.1%
667 52
Hideout Bounty+Mythicprev. season 49.2%
983 58
Beach Ball Brawl Ball+Mythic + Gold 55.6%
90 23
Pinhole Punt Brawl Ball+Mythic + Gold 56.3%
71 19
Pit Stop Heist+Mythic 46.4%
661 52
Safe Zone Heist+Mythicprev. season 45.8%
576 50
Safe(r) Zone Heist+Mythic + Gold 37.0%
676 53
Bridge Too Far Heist+Mythic + Gold 32.2%
630 52

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.5% 81.9%
2 Gaby🥶 Masters 75 41.5% 60.0%
3 Isaias⼢ Masters 25 41.4% 88.0%
4 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 34 41.3% 76.5%
5 SK94 Legendary 69 40.7% 59.4%