My roster

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Ash

Tank Epic Ranked · Mythic Heist
50.8%Win rate in Heist
653Games
52Trust Score
28. of 105Rank in Heist
+37.7Skill bonus

Best map: Crystal Arcade with 56.4% from 7,641 games.

Wins late — in Brawl Ball 3.6 points better in long rounds than in short ones (54.9% against 58.5%, split at 94 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 8.BreadthCounter safetyStar rate
Win rate 84.50.8 %
Popularity 8.0.08 %
Breadth 99.60% of maps
Counter safety 23.25.9 %
Star rate 37.8.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/06 to 08/25, 15 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/06 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/06 — 48.4% from 62 appearances08/11 — 40.8% from 125 appearances08/12 — 47.0% from 334 appearances08/13 — 49.9% from 419 appearances08/14 — 53.5% from 383 appearances08/15 — 45.6% from 344 appearances08/16 — 51.8% from 371 appearances08/17 — 49.0% from 386 appearances08/18 — 55.9% from 311 appearances08/19 — 54.5% from 165 appearances08/21 — 54.2% from 120 appearances08/22 — 48.6% from 140 appearances08/23 — 50.0% from 88 appearances08/24 — 51.8% from 170 appearances08/25 — 50.5% from 111 appearances
48.4%08/06 50.5%08/25

Pick rate

08/06 — 0.0% from 62 appearances08/11 — 0.0% from 125 appearances08/12 — 0.0% from 334 appearances08/13 — 0.0% from 419 appearances08/14 — 0.0% from 383 appearances08/15 — 0.0% from 344 appearances08/16 — 0.0% from 371 appearances08/17 — 0.0% from 386 appearances08/18 — 0.0% from 311 appearances08/19 — 0.1% from 165 appearances08/21 — 0.1% from 120 appearances08/22 — 0.1% from 140 appearances08/23 — 0.1% from 88 appearances08/24 — 0.1% from 170 appearances08/25 — 0.1% from 111 appearances
0.0%08/06 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +37.7 — rewards skill: from Bronze to Legendary the win rate climbs by 37.7 points (regression 20.2% to 57.9%). The higher the tier, the better he does.

Bronze — 26.2% from 488 gamesSilver — 20.7% from 589 gamesGold — 33.1% from 3,349 gamesDiamond — 50.8% from 1,802 gamesMythic — 50.6% from 3,684 gamesLegendary — 54.5% from 1,454 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps. Almost every row here is too thin for Mythic alone and adds Legendary / Diamond. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heistprev. season 52.9%
1743 67
Safe(r) Zone Heist 55.6%
239 37
Kaboom Canyon Heistprev. season 49.8%
903 57
Pit Stop Heist 48.8%
771 55
Bridge Too Far Heistprev. season 48.9%
659 52
Safe Zone Heistprev. season 48.3%
692 53

Against whom

Direct duels in Heist: how Ash does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 24.6% against Trunk in Knockout. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 61.9% 609 games Mico 58.5% 371 games Edgar 55.3% 908 games Chuck 57.8% 223 games Kaze 53.1% 689 games Pierce 58.9% 129 games

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 70 52.2% 84.3%
2 Isaias⼢ Masters 25 41.4% 88.0%
3 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 34 41.3% 76.5%
4 Gaby🥶 Masters 73 40.8% 58.9%
5 SK94 Legendary 69 40.7% 59.4%