My roster

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EN

Ash

Tank Epic Ranked · Gold
51.6%Win rate across all maps
37,969Games
100Trust Score
27. of 105Rank by score
+14.6Skill bonus

Best map: Double Swoosh with 60.1% from 2,909 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 34.BreadthCounter safetyStar rate
Win rate 75.51.6 %
Popularity 34.0.29 %
Breadth 82.37% of maps
Counter safety 42.25.1 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/05 — 34.3% from 213 appearances08/06 — 31.3% from 83 appearances08/20 — 44.1% from 9,701 appearances08/21 — 47.3% from 8,733 appearances08/22 — 57.4% from 4,327 appearances08/23 — 57.5% from 3,618 appearances08/24 — 57.7% from 6,000 appearances08/25 — 57.1% from 5,132 appearances08/26 — 52.6% from 458 appearances
34.3%08/05 52.6%08/26

Pick rate

08/05 — 0.2% from 213 appearances08/06 — 0.1% from 83 appearances08/20 — 0.4% from 9,701 appearances08/21 — 0.4% from 8,733 appearances08/22 — 0.3% from 4,327 appearances08/23 — 0.2% from 3,618 appearances08/24 — 0.2% from 6,000 appearances08/25 — 0.2% from 5,132 appearances08/26 — 0.3% from 458 appearances
0.2%08/05 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.6 — rewards skill: from Bronze to Masters the win rate climbs by 14.6 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.9% from 2,268 gamesSilver — 34.1% from 3,577 gamesGold — 51.4% from 38,413 gamesDiamond — 57.4% from 47,178 gamesMythic — 55.3% from 147,671 gamesLegendary — 57.3% from 116,991 gamesMasters — 57.0% from 7,889 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 11 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grab 60.1%
2909 74
Hard Rock Mine Gem Grab 60.5%
2195 70
Gem Fort Gem Grab 58.0%
2530 72
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 56.5%
7919 89
Undermine Gem Grab 57.2%
2364 71
Sneaky Fields Brawl Ball 56.2%
3307 76
Center Stage Brawl Ball 56.3%
2820 74
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 55.0%
5101 83
Pinball Dreams Brawl Ball 53.7%
2170 70
Dueling Beetles Hot Zone 53.8%
1770 67
Spiraling Out Brawl Ball 53.5%
2107 70
Triple Dribble Brawl Ball 53.1%
2619 73
Open Business Hot Zone 53.7%
1502 65
Beach Ball Brawl Ball+Diamond + Mythic 59.0%
161 31
Ring of Fire Hot Zone 51.6%
1130 60
Layer Cake Bounty 49.1%
1028 59
Parallel Plays Hot Zone 48.1%
1389 63
Rustic Arcade Gem Grab 48.4%
823 56
Pinhole Punt Brawl Ball+Diamond + Mythic 52.6%
135 29
Dry Season Bounty+Diamond 45.8%
804 55
Hideout Bounty 42.8%
556 50
Shooting Star Bounty+Diamond 41.1%
684 53
Hot Potato Heist 40.3%
769 55
Out in the Open Knockout 39.8%
570 50
Flaring Phoenix Knockout 39.7%
653 52
New Horizons Knockout+Diamond 39.2%
656 52
Kaboom Canyon Heist+Diamond 39.2%
758 54
Pit Stop Heist 36.5%
658 52
Belle's Rock Knockout 35.0%
563 50
Safe(r) Zone Heist+Diamond 35.0%
637 52
Safe Zone Heist+Diamond 33.7%
600 51
Bridge Too Far Heist+Diamond 32.0%
603 51

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 72 51.4% 81.9%
2 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 36 42.1% 77.8%
3 Gaby🥶 Masters 75 41.5% 60.0%
4 SK94 Legendary 71 41.3% 60.6%
5 Isaias⼢ Masters 25 41.3% 88.0%