My roster

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EN

Ash

Tank Epic Ranked · Gold
51.9%Win rate across all maps
39,923Games
100Trust Score
25. of 105Rank by score
+14.7Skill bonus

Best map: Hard Rock Mine with 60.7% from 2,291 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 34.BreadthCounter safetyStar rate
Win rate 77.51.9 %
Popularity 34.0.29 %
Breadth 80.40% of maps
Counter safety 48.25.6 %
Star rate 73.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/05 — 34.3% from 213 appearances08/06 — 31.3% from 83 appearances08/20 — 44.1% from 9,710 appearances08/21 — 47.3% from 8,748 appearances08/22 — 57.4% from 4,344 appearances08/23 — 57.4% from 3,661 appearances08/24 — 57.6% from 6,115 appearances08/25 — 57.1% from 5,562 appearances08/26 — 56.6% from 1,783 appearances
34.3%08/05 56.6%08/26

Pick rate

08/05 — 0.2% from 213 appearances08/06 — 0.1% from 83 appearances08/20 — 0.4% from 9,710 appearances08/21 — 0.4% from 8,748 appearances08/22 — 0.3% from 4,344 appearances08/23 — 0.2% from 3,661 appearances08/24 — 0.2% from 6,115 appearances08/25 — 0.2% from 5,562 appearances08/26 — 0.3% from 1,783 appearances
0.2%08/05 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.7 — rewards skill: from Bronze to Masters the win rate climbs by 14.7 points (regression 45.7% to 60.4%). The higher the tier, the better he does.

Bronze — 25.4% from 2,489 gamesSilver — 34.2% from 3,767 gamesGold — 51.7% from 40,367 gamesDiamond — 57.5% from 48,553 gamesMythic — 55.3% from 149,082 gamesLegendary — 57.3% from 118,891 gamesMasters — 57.0% from 7,958 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 9 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hard Rock Mine Gem Grab 60.7%
2291 71
Double Swoosh Gem Grab 60.0%
3071 75
Gem Fort Gem Grab 58.3%
2652 73
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 56.5%
7919 89
Undermine Gem Grab 57.5%
2468 72
Sneaky Fields Brawl Ball 56.4%
3487 77
Center Stage Brawl Ball 56.6%
2966 75
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 55.0%
5101 83
Dueling Beetles Hot Zone 54.4%
1852 68
Pinball Dreams Brawl Ball 53.8%
2269 71
Triple Dribble Brawl Ball 53.3%
2750 74
Spiraling Out Brawl Ball 53.4%
2221 70
Open Business Hot Zone 53.7%
1579 65
Beach Ball Brawl Ball+Diamond + Mythic 56.9%
376 44
Ring of Fire Hot Zone 51.6%
1160 61
Pinhole Punt Brawl Ball+Diamond + Mythic 54.8%
292 40
Layer Cake Bounty 49.5%
1074 60
Parallel Plays Hot Zone 48.3%
1459 64
Rustic Arcade Gem Grab 48.2%
866 56
Hideout Bounty 43.2%
586 51
Out in the Open Knockout 41.7%
600 51
Shooting Star Bounty+Diamond 40.8%
701 53
Flaring Phoenix Knockout 40.7%
690 53
Dry Season Bounty 40.6%
569 50
Hot Potato Heist 40.4%
804 55
New Horizons Knockout+Diamond 39.6%
672 53
Pit Stop Heist 36.4%
670 53
Belle's Rock Knockout 35.5%
595 51
Kaboom Canyon Heist 34.6%
569 50
Safe(r) Zone Heist+Diamond 34.8%
647 52
Safe Zone Heist+Diamond 34.0%
614 51
Bridge Too Far Heist+Diamond 32.1%
611 51

Who beats Ash and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Ash, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ADZ… Legendary 80 50.3% 77.5%
2 H a r l e y🩵ིྀ Masters 31 42.1% 83.9%
3 SK94 Legendary 73 41.8% 61.6%
4 Gaby🥶 Masters 84 41.8% 59.5%
5 BRQ|ᴍᴇʀɴᴄɪ✨ Legendary 38 41.1% 73.7%