My roster

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EN

Barley

Artillery Rare Ranked · Gold
40.6%Win rate across all maps
31,955Games
100Trust Score
101. of 105Rank by score
+26.1Skill bonus

Best map: Parallel Plays with 49.5% from 3,133 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.40.6 %
Popularity 30.0.24 %
Breadth 0.0% of maps
Counter safety 3.11.5 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 38.2% from 173 appearances08/05 — 38.8% from 407 appearances08/06 — 47.6% from 248 appearances08/20 — 34.0% from 7,175 appearances08/21 — 35.6% from 6,444 appearances08/22 — 44.7% from 3,505 appearances08/23 — 45.6% from 3,355 appearances08/24 — 45.8% from 5,886 appearances08/25 — 43.8% from 4,705 appearances08/26 — 44.1% from 885 appearances
38.2%08/04 44.1%08/26

Pick rate

08/04 — 0.4% from 173 appearances08/05 — 0.3% from 407 appearances08/06 — 0.3% from 248 appearances08/20 — 0.3% from 7,175 appearances08/21 — 0.3% from 6,444 appearances08/22 — 0.2% from 3,505 appearances08/23 — 0.2% from 3,355 appearances08/24 — 0.2% from 5,886 appearances08/25 — 0.2% from 4,705 appearances08/26 — 0.2% from 885 appearances
0.4%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.1 — rewards skill: from Bronze to Masters the win rate climbs by 26.1 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.0% from 3,715 gamesSilver — 30.2% from 5,196 gamesGold — 40.6% from 33,011 gamesDiamond — 47.0% from 34,643 gamesMythic — 48.1% from 183,258 gamesLegendary — 51.2% from 41,960 gamesMasters — 60.0% from 1,259 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 9 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 49.5%
3133 76
Triple Dribble Brawl Ball 47.2%
1566 65
Dueling Beetles Hot Zone 46.4%
3663 78
Open Business Hot Zone 46.5%
2822 74
Belle's Rock Knockout 45.6%
1722 67
Pit Stop Heist 45.3%
2215 70
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.2%
2458 72
Beach Ball Brawl Ball+Diamond + Mythic 48.8%
82 21
Pinhole Punt Brawl Ball+Diamond + Mythic 45.5%
33 7
Hot Potato Heist 43.1%
1290 62
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 41.7%
2362 71
Layer Cake Bounty 41.7%
1312 63
Sneaky Fields Brawl Ball 38.0%
648 52
Ring of Fire Hot Zone 38.1%
1913 68
Spiraling Out Brawl Ball 37.2%
741 54
Flaring Phoenix Knockout 36.9%
897 57
Pinball Dreams Brawl Ball 36.7%
708 53
Dry Season Bounty 36.3%
582 50
Hideout Bounty 35.6%
770 55
Shooting Star Bounty 33.9%
576 50
Hard Rock Mine Gem Grab 33.0%
578 50
Safe Zone Heist 33.2%
701 53
Center Stage Brawl Ball+Diamond 33.2%
745 54
Gem Fort Gem Grab+Diamond 32.8%
695 53
Kaboom Canyon Heist 33.0%
934 58
Rustic Arcade Gem Grab+Diamond 32.2%
665 52
New Horizons Knockout 31.9%
686 53
Undermine Gem Grab+Diamond 31.8%
639 52
Double Swoosh Gem Grab+Diamond 31.8%
660 52
Out in the Open Knockout 29.3%
546 49
Safe(r) Zone Heist 27.6%
702 53
Bridge Too Far Heist 25.7%
595 51

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.1% 76.2%
2 hokeycokey Diamond 24 32.3% 50.0%
3 HALの旦那 Gold 75 27.8% 30.7%
4 HIITO Gold 87 27.4% 29.9%