My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Barley

Artillery Rare Ranked · Legendary
55.8%Win rate across all maps
3,530Games
77Trust Score
10. of 105Rank by score
+26.1Skill bonus

Best map: Open Business with 58.0% from 3,764 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Legendarychange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 92.55.8 %
Popularity 36.0.28 %
Breadth 64.13% of maps
Counter safety 6.11.9 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 11 earlier days are left out — below 378 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/04 — 51.5% from 1,630 appearances08/05 — 52.5% from 4,012 appearances08/06 — 52.4% from 1,902 appearances08/07 — 50.4% from 946 appearances08/08 — 48.9% from 939 appearances08/09 — 52.1% from 1,339 appearances08/10 — 52.1% from 3,436 appearances08/11 — 50.0% from 6,866 appearances08/12 — 49.7% from 4,724 appearances08/13 — 49.4% from 2,714 appearances08/14 — 53.8% from 1,971 appearances08/15 — 47.8% from 1,648 appearances08/16 — 50.8% from 1,871 appearances08/17 — 50.3% from 1,529 appearances08/18 — 50.1% from 1,735 appearances08/19 — 50.0% from 606 appearances08/22 — 59.5% from 449 appearances08/23 — 57.2% from 540 appearances08/24 — 57.6% from 998 appearances08/25 — 52.7% from 1,033 appearances
51.5%08/04 52.7%08/25

Pick rate

08/04 — 0.2% from 1,630 appearances08/05 — 0.2% from 4,012 appearances08/06 — 0.2% from 1,902 appearances08/07 — 0.2% from 946 appearances08/08 — 0.2% from 939 appearances08/09 — 0.2% from 1,339 appearances08/10 — 0.2% from 3,436 appearances08/11 — 0.2% from 6,866 appearances08/12 — 0.2% from 4,724 appearances08/13 — 0.2% from 2,714 appearances08/14 — 0.2% from 1,971 appearances08/15 — 0.2% from 1,648 appearances08/16 — 0.3% from 1,871 appearances08/17 — 0.3% from 1,529 appearances08/18 — 0.3% from 1,735 appearances08/19 — 0.3% from 606 appearances08/22 — 0.3% from 449 appearances08/23 — 0.2% from 540 appearances08/24 — 0.3% from 998 appearances08/25 — 0.3% from 1,033 appearances
0.2%08/04 0.3%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.1 — rewards skill: from Bronze to Masters the win rate climbs by 26.1 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.0% from 3,715 gamesSilver — 30.2% from 5,196 gamesGold — 40.6% from 33,011 gamesDiamond — 47.0% from 34,643 gamesMythic — 48.1% from 183,258 gamesLegendary — 51.2% from 41,960 gamesMasters — 60.0% from 1,259 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Legendary). Almost every row here is too thin for Legendary alone and adds Mythic / Masters. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Open Business Hot Zoneprev. season 58.0%
3764 78
Dueling Beetles Hot Zone 60.1%
695 53
Triple Dribble Brawl Ball 55.9%
871 56
Pinball Dreams Brawl Ballprev. season 52.2%
2964 75
Pit Stop Heist 51.4%
1044 59
Belle's Rock Knockoutprev. season 50.1%
2158 70
Layer Cake Bountyprev. season 49.7%
2186 70
Parallel Plays Hot Zoneprev. season 48.7%
6536 87
Hot Potato Heistprev. season 49.7%
1935 68
Flaring Phoenix Knockoutprev. season 47.7%
1693 66
New Horizons Knockoutprev. season 46.6%
3106 75
Spiraling Out Brawl Ball 49.1%
287 40
Deathcap Trap Gem Grabprev. season 45.4%
2464 72
Hard Rock Mine Gem Grabprev. season 45.4%
2240 71
Dry Season Bountyprev. season 45.2%
2350 71
Sneaky Fields Brawl Ballprev. season 45.7%
1244 62
Beach Ball Brawl Ball 50.0%
58 16
Gem Fort Gem Grabprev. season 44.6%
1761 67
Safe Zone Heistprev. season 43.6%
2068 69
Shooting Star Bountyprev. season 43.3%
1891 68
Undermine Gem Grabprev. season 42.9%
1362 63
Center Stage Brawl Ballprev. season 43.0%
570 50
Crystal Arcade Gem Grabprev. season 41.9%
2307 71
Out in the Open Knockoutprev. season 42.1%
1069 60
Hideout Bountyprev. season 41.3%
2777 74
Ring of Fire Hot Zoneprev. season 40.7%
9497 92
Kaboom Canyon Heistprev. season 39.6%
2437 72
Bridge Too Far Heistprev. season 39.2%
1162 61
Double Swoosh Gem Grabprev. season 39.1%
1217 61
Rustic Arcade Gem Grabprev. season 36.4%
963 58

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 GGT Legendary 21 37.1% 76.2%
2 hokeycokey Diamond 24 32.3% 50.0%
3 HALの旦那 Gold 75 27.8% 30.7%
4 HIITO Gold 87 27.4% 29.9%