Best map: Parallel Plays with 49.5% from 3,015 games.
Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +27.7 — rewards skill: from Bronze to Masters the win rate climbs by 27.7 points (regression 30.7% to 58.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Triple Dribble ![]() |
47.2% | 1514 | 65 | ||
Beach Ball +Diamond + Mythic |
54.7% | 53 | 15 | ||
Pinhole Punt +Diamond + Mythic |
50.0% | 18 | 0 | ||
Sneaky Fields ![]() |
37.4% | 626 | 52 | ||
Pinball Dreams ![]() |
37.0% | 689 | 53 | ||
Spiraling Out ![]() |
37.0% | 722 | 54 | ||
Center Stage +Diamond |
32.9% | 729 | 54 |
Direct duels in Brawl Ball: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 11.8% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Stu
58.6%
1,080 games
Surge
54.4%
1,148 games
Damian
57.0%
249 games
Bull
53.4%
588 games
Max
53.1%
524 games
Bibi
51.4%
962 games
Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | hokeycokey | Diamond | 23 | 32.0% | 47.8% |
| 2 | HIITO | Gold | 85 | 27.9% | 30.6% |
| 3 | HALの旦那 | Gold | 66 | 27.8% | 30.3% |