My roster

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EN

Barley

Artillery Rare Ranked · Gold Brawl Ball
39.9%Win rate in Brawl Ball
4,107Games
80Trust Score
84. of 105Rank in Brawl Ball
+27.7Skill bonus

Best map: Parallel Plays with 49.5% from 3,015 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 21.39.9 %
Popularity 37.0.17 %
Breadth 0.0% of maps
Counter safety 23.31.9 %
Star rate 39.17.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 39th means “better than 39% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 14 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Win rate

08/20 — 28.2% from 1,091 appearances08/21 — 32.7% from 901 appearances08/22 — 48.0% from 435 appearances08/23 — 50.5% from 390 appearances08/24 — 49.5% from 681 appearances08/25 — 47.1% from 556 appearances
28.2%08/20 47.1%08/25

Pick rate

08/20 — 0.2% from 1,091 appearances08/21 — 0.2% from 901 appearances08/22 — 0.1% from 435 appearances08/23 — 0.1% from 390 appearances08/24 — 0.1% from 681 appearances08/25 — 0.1% from 556 appearances
0.2%08/20 0.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.7 — rewards skill: from Bronze to Masters the win rate climbs by 27.7 points (regression 30.7% to 58.4%). The higher the tier, the better he does.

Bronze — 22.3% from 597 gamesSilver — 27.0% from 744 gamesGold — 39.9% from 4,220 gamesDiamond — 49.5% from 4,664 gamesMythic — 49.8% from 31,872 gamesLegendary — 51.5% from 13,316 gamesMasters — 58.9% from 530 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 3 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Triple Dribble Brawl Ball 47.2%
1514 65
Beach Ball Brawl Ball+Diamond + Mythic 54.7%
53 15
Pinhole Punt Brawl Ball+Diamond + Mythic 50.0%
18 0
Sneaky Fields Brawl Ball 37.4%
626 52
Pinball Dreams Brawl Ball 37.0%
689 53
Spiraling Out Brawl Ball 37.0%
722 54
Center Stage Brawl Ball+Diamond 32.9%
729 54

Against whom

Direct duels in Brawl Ball: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 11.8% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Barley runs in 1 circle — whoever Barley beats beats someone who in turn beats Barley. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Stu 58.6% 1,080 games Surge 54.4% 1,148 games Damian 57.0% 249 games Bull 53.4% 588 games Max 53.1% 524 games Bibi 51.4% 962 games

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 23 32.0% 47.8%
2 HIITO Gold 85 27.9% 30.6%
3 HALの旦那 Gold 66 27.8% 30.3%