My roster

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EN

Barley

Artillery Rare All games Knockout
44.0%Win rate in Knockout
57,977Games
100Trust Score
94. of 106Rank in Knockout

Best map: CYBERBOSS BROCK with 66.6% from 6,933 games.

Trophy Roadchange

Profile

Win ratePopularityBreadth 6.Counter safetyStar rate
Win rate 11.44.0 %
Popularity 42.0.48 %
Breadth 6.5% of maps
Counter safety 15.28.9 %
Star rate 31.19.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 42th means “better than 42% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/05 — 40.1% from 1,137 appearances08/06 — 46.6% from 4,110 appearances08/07 — 51.7% from 834 appearances08/08 — 48.2% from 539 appearances08/09 — 36.6% from 486 appearances08/10 — 40.8% from 716 appearances08/11 — 51.5% from 3,752 appearances08/12 — 44.7% from 2,246 appearances08/13 — 38.0% from 3,163 appearances08/14 — 39.3% from 4,464 appearances08/15 — 44.6% from 7,505 appearances08/16 — 41.8% from 8,432 appearances08/17 — 41.9% from 4,240 appearances08/18 — 36.2% from 1,949 appearances08/19 — 39.7% from 2,320 appearances08/20 — 42.9% from 2,222 appearances08/21 — 42.0% from 1,542 appearances08/22 — 45.8% from 1,132 appearances08/23 — 44.9% from 1,400 appearances08/24 — 51.7% from 2,177 appearances08/25 — 54.5% from 3,015 appearances
40.1%08/05 54.5%08/25

Pick rate

08/05 — 0.2% from 1,137 appearances08/06 — 0.6% from 4,110 appearances08/07 — 0.6% from 834 appearances08/08 — 0.5% from 539 appearances08/09 — 0.5% from 486 appearances08/10 — 0.3% from 716 appearances08/11 — 0.6% from 3,752 appearances08/12 — 0.4% from 2,246 appearances08/13 — 0.5% from 3,163 appearances08/14 — 0.5% from 4,464 appearances08/15 — 0.5% from 7,505 appearances08/16 — 0.6% from 8,432 appearances08/17 — 0.6% from 4,240 appearances08/18 — 0.3% from 1,949 appearances08/19 — 0.4% from 2,320 appearances08/20 — 0.5% from 2,222 appearances08/21 — 0.4% from 1,542 appearances08/22 — 0.3% from 1,132 appearances08/23 — 0.4% from 1,400 appearances08/24 — 0.4% from 2,177 appearances08/25 — 0.5% from 3,015 appearances
0.2%08/05 0.5%08/25

On which maps

Knockout

Where this brawler works. Filtered to Knockout: 20 of 166 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 53.9%
9870 93
Goldarm Gulch Knockout 49.5%
2949 75
Konnakol Knockout 46.7%
8505 91
Close Call Knockout 46.6%
3154 76
Flaring Phoenix Knockout 54.9%
51 14
Leaping Dogs Knockout 45.9%
2156 70
Think Ahead Knockout 44.7%
2017 69
Please Remain Standing Knockout 44.3%
1803 67
Double Decker Knockout 41.6%
1694 66
Out in the Open Knockout 41.5%
1899 68
Opening Move Knockout 41.6%
1744 67
Crab Claws Knockout 41.3%
2980 75
New Perspective Knockout 41.5%
1551 65
Streets with No Name Knockout 40.5%
3318 76
Split Difference Knockout 39.9%
5216 83
Chivalry Knockout 37.0%
2087 70
Jungle Top Knockout 35.0%
4137 80
Flowing Springs Knockout 34.4%
1966 69
Healthy Middle Ground Knockout 26.4%
208 35
Deep End Knockout 15.6%
672 53

Against whom

Direct duels in Knockout: how Barley does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.

Worst case: 11.7% against Bolt in Gem Grab — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.

Gray 54.8% 323 games Edgar 51.7% 1,012 games Bolt 60.3% 121 games 8-Bit 55.2% 192 games Ruffs 58.5% 82 games Grom 54.5% 134 games

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 23 32.0% 47.8%
2 HALの旦那 Gold 68 28.0% 30.9%
3 HIITO Gold 85 27.8% 30.6%