My roster

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EN

Barley

Artillery Rare Ranked · Gold
40.5%Win rate across all maps
31,152Games
100Trust Score
101. of 105Rank by score
+26.1Skill bonus

Best map: Parallel Plays with 49.6% from 3,035 games.

Wins late — in Brawl Ball 8.0 points better in long rounds than in short ones (50.2% against 42.2%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 4.40.5 %
Popularity 30.0.24 %
Breadth 0.0% of maps
Counter safety 3.11.0 %
Star rate 46.21.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 38.2% from 173 appearances08/05 — 38.8% from 407 appearances08/06 — 47.6% from 248 appearances08/20 — 34.0% from 7,172 appearances08/21 — 35.6% from 6,433 appearances08/22 — 44.7% from 3,493 appearances08/23 — 45.5% from 3,324 appearances08/24 — 45.8% from 5,809 appearances08/25 — 43.9% from 4,492 appearances08/26 — 45.0% from 429 appearances
38.2%08/04 45.0%08/26

Pick rate

08/04 — 0.4% from 173 appearances08/05 — 0.3% from 407 appearances08/06 — 0.3% from 248 appearances08/20 — 0.3% from 7,172 appearances08/21 — 0.3% from 6,433 appearances08/22 — 0.2% from 3,493 appearances08/23 — 0.2% from 3,324 appearances08/24 — 0.2% from 5,809 appearances08/25 — 0.2% from 4,492 appearances08/26 — 0.2% from 429 appearances
0.4%08/04 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.1 — rewards skill: from Bronze to Masters the win rate climbs by 26.1 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.0% from 3,579 gamesSilver — 30.1% from 5,073 gamesGold — 40.6% from 32,208 gamesDiamond — 46.9% from 34,335 gamesMythic — 48.1% from 183,005 gamesLegendary — 51.2% from 41,802 gamesMasters — 60.0% from 1,257 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 10 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 49.6%
3035 75
Triple Dribble Brawl Ball 47.3%
1531 65
Dueling Beetles Hot Zone 46.5%
3567 78
Open Business Hot Zone 46.5%
2737 74
Beach Ball Brawl Ball+Diamond + Mythic 53.6%
56 15
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 45.2%
2458 72
Pit Stop Heist 45.2%
2188 70
Belle's Rock Knockout 45.4%
1684 66
Pinhole Punt Brawl Ball+Diamond + Mythic 52.6%
19 0
Hot Potato Heist 42.7%
1240 62
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 41.7%
2362 71
Layer Cake Bounty 41.3%
1271 62
Ring of Fire Hot Zone 38.0%
1890 68
Sneaky Fields Brawl Ball 37.4%
629 52
Spiraling Out Brawl Ball 37.0%
724 54
Flaring Phoenix Knockout 37.0%
879 57
Pinball Dreams Brawl Ball 36.7%
694 53
Dry Season Bounty 36.2%
567 50
Hideout Bounty 35.8%
741 54
Shooting Star Bounty 33.9%
569 50
Gem Fort Gem Grab+Diamond 33.3%
673 53
Safe Zone Heist 33.0%
694 53
Center Stage Brawl Ball+Diamond 33.0%
730 54
Hard Rock Mine Gem Grab 32.5%
566 50
Double Swoosh Gem Grab+Diamond 32.0%
641 52
Undermine Gem Grab+Diamond 31.8%
628 52
Kaboom Canyon Heist 32.4%
895 57
Out in the Open Knockout+Diamond 31.9%
684 53
Rustic Arcade Gem Grab+Diamond 31.7%
650 52
New Horizons Knockout 31.6%
673 53
Safe(r) Zone Heist 27.6%
693 53
Bridge Too Far Heist 25.5%
588 51

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 23 31.9% 47.8%
2 HALの旦那 Gold 69 27.8% 30.4%
3 HIITO Gold 85 27.8% 30.6%