My roster

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EN

Barley

Artillery Rare Ranked · Bronze
24.1%Win rate across all maps
3,430Games
77Trust Score
91. of 105Rank by score
+26.1Skill bonus

Best map: Pit Stop with 32.9% from 140 games.

Wins late — in Bounty 14.5 points better in long rounds than in short ones (49.6% against 35.1%, split at 97 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 14.24.1 %
Popularity 52.0.62 %
Breadth 0.0% of maps
Counter safety 6.11.9 %
Star rate 54.22.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 54th means “better than 54% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 4 earlier days are left out — below 191 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/20 — 19.2% from 568 appearances08/21 — 24.6% from 374 appearances08/22 — 25.1% from 529 appearances08/23 — 29.3% from 478 appearances08/24 — 23.0% from 692 appearances08/25 — 24.7% from 788 appearances
19.2%08/20 24.7%08/25

Pick rate

08/20 — 0.6% from 568 appearances08/21 — 0.7% from 374 appearances08/22 — 0.6% from 529 appearances08/23 — 0.6% from 478 appearances08/24 — 0.6% from 692 appearances08/25 — 0.6% from 788 appearances
0.6%08/20 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +26.1 — rewards skill: from Bronze to Masters the win rate climbs by 26.1 points (regression 30.8% to 56.9%). The higher the tier, the better he does.

Bronze — 24.2% from 3,445 gamesSilver — 30.0% from 4,943 gamesGold — 40.4% from 31,594 gamesDiamond — 46.9% from 34,074 gamesMythic — 48.1% from 182,762 gamesLegendary — 51.2% from 41,716 gamesMasters — 59.8% from 1,250 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Pit Stop Heist 32.9%
140 29
Safe Zone Heist 29.4%
119 27
Safe(r) Zone Heist 28.2%
110 26
Gem Fort Gem Grab 26.5%
98 24
Bridge Too Far Heist 29.3%
133 28
Dry Season Bounty 27.7%
119 27
Shooting Star Bounty 26.9%
119 27
Parallel Plays Hot Zone 26.4%
125 27
Open Business Hot Zone 26.8%
138 29
Double Swoosh Gem Grab 25.6%
129 28
Sneaky Fields Brawl Ball 25.4%
134 28
Spiraling Out Brawl Ball 21.4%
98 24
Kaboom Canyon Heist 24.4%
123 27
Hideout Bounty 23.2%
112 26
Undermine Gem Grab 23.5%
115 26
Ring of Fire Hot Zone 25.4%
142 29
Pinball Dreams Brawl Ball 21.4%
103 25
New Horizons Knockout 22.3%
112 26
Center Stage Brawl Ball 23.0%
122 27
Rustic Arcade Gem Grab 23.0%
126 28
Dueling Beetles Hot Zone 22.5%
129 28
Triple Dribble Brawl Ball 20.9%
115 26
Hot Potato Heist 23.9%
159 31
Belle's Rock Knockout 18.7%
107 25
Hard Rock Mine Gem Grab 21.1%
133 28
Flaring Phoenix Knockout 19.7%
122 27
Layer Cake Bounty 17.1%
117 26
Out in the Open Knockout 16.9%
130 28

Who beats Barley and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Barley, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 hokeycokey Diamond 22 31.6% 45.5%
2 HALの旦那 Gold 57 28.5% 31.6%
3 HIITO Gold 85 27.9% 30.6%