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EN

Bea

Marksman Epic Ranked · Diamond
47.4%Win rate across all maps
27,405Games
100Trust Score
91. of 105Rank by score
+12.6Skill bonus

Best map: Sneaky Fields with 56.7% from 416 games.

Wins late — in Hot Zone 11.8 points better in long rounds than in short ones (50.0% against 38.2%, split at 96 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 18.47.4 %
Popularity 33.0.34 %
Breadth 0.0% of maps
Counter safety 54.32.1 %
Star rate 60.23.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 60th means “better than 60% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 18 days. 13 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/04 — 49.7% from 1,393 appearances08/05 — 47.7% from 4,223 appearances08/06 — 49.1% from 3,689 appearances08/11 — 44.4% from 906 appearances08/12 — 45.7% from 2,091 appearances08/13 — 49.2% from 2,878 appearances08/14 — 46.5% from 2,860 appearances08/15 — 47.3% from 2,815 appearances08/16 — 46.8% from 3,378 appearances08/17 — 46.0% from 3,612 appearances08/18 — 45.3% from 3,390 appearances08/19 — 47.6% from 750 appearances08/20 — 46.9% from 3,663 appearances08/21 — 47.8% from 6,361 appearances08/22 — 47.2% from 4,733 appearances08/23 — 47.4% from 3,729 appearances08/24 — 46.8% from 4,805 appearances08/25 — 48.2% from 3,744 appearances
49.7%08/04 48.2%08/25

Pick rate

08/04 — 0.8% from 1,393 appearances08/05 — 0.8% from 4,223 appearances08/06 — 0.7% from 3,689 appearances08/11 — 0.9% from 906 appearances08/12 — 0.8% from 2,091 appearances08/13 — 0.8% from 2,878 appearances08/14 — 0.7% from 2,860 appearances08/15 — 0.7% from 2,815 appearances08/16 — 0.7% from 3,378 appearances08/17 — 0.7% from 3,612 appearances08/18 — 0.7% from 3,390 appearances08/19 — 0.6% from 750 appearances08/20 — 0.3% from 3,663 appearances08/21 — 0.3% from 6,361 appearances08/22 — 0.3% from 4,733 appearances08/23 — 0.4% from 3,729 appearances08/24 — 0.4% from 4,805 appearances08/25 — 0.4% from 3,744 appearances
0.8%08/04 0.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.6 — rewards skill: from Bronze to Masters the win rate climbs by 12.6 points (regression 38.0% to 50.6%). The higher the tier, the better he does.

Bronze — 25.0% from 5,186 gamesSilver — 37.2% from 6,785 gamesGold — 43.7% from 50,683 gamesDiamond — 47.2% from 60,414 gamesMythic — 46.3% from 341,924 gamesLegendary — 46.9% from 56,331 gamesMasters — 47.3% from 554 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 12 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Sneaky Fields Brawl Ball+Mythic 56.7%
416 45
Shooting Star Bounty 50.2%
3081 75
Rustic Arcade Gem Grab 50.4%
2137 70
Hideout Bounty 49.3%
2661 73
Out in the Open Knockout 48.4%
2748 74
Spiraling Out Brawl Ball+Mythic 49.0%
1004 59
Kaboom Canyon Heist 50.2%
430 46
Safe Zone Heist 49.6%
450 47
New Horizons Knockout 47.2%
2419 72
Ring of Fire Hot Zone 47.8%
1047 59
Bridge Too Far Heist 47.7%
916 57
Dry Season Bounty 46.3%
2609 73
Pinball Dreams Brawl Ball 47.7%
597 51
Safe(r) Zone Heist+Mythic 46.9%
674 53
Crystal Arcade Gem Grabprev. season 46.5%
725 54
Belle's Rock Knockout 45.5%
1452 64
Undermine Gem Grab 46.2%
532 49
Pinhole Punt Brawl Ball+Mythic + Gold 47.7%
130 28
Hard Rock Mine Gem Grab 45.6%
546 49
Triple Dribble Brawl Ball+Mythicprev. season 44.2%
2500 72
Dueling Beetles Hot Zone+Mythic 45.4%
410 45
Deathcap Trap Gem Grabprev. season 44.8%
723 54
Open Business Hot Zone 45.3%
391 44
Double Swoosh Gem Grab+Mythicprev. season 43.7%
3092 75
Gem Fort Gem Grab 44.4%
439 46
Parallel Plays Hot Zone+Mythicprev. season 43.2%
1555 65
Flaring Phoenix Knockout 42.6%
1419 64
Center Stage Brawl Ball+Mythic 42.4%
481 48
Beach Ball Brawl Ball+Mythic + Gold 40.0%
85 22
Hot Potato Heist+Mythicprev. season 41.0%
1795 67
Layer Cake Bounty 38.5%
709 53
Pit Stop Heist+Mythic + Gold 28.1%
791 55

Who beats Bea and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 38.7% 71.0%
2 Ecrínn💕 Legendary 29 38.6% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.2% 71.4%
4 Dragzz💔MySelf Legendary 68 35.6% 48.5%
5 不愉快な奴は即利敵 Diamond 21 34.4% 61.9%