My roster

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EN

Bea

Marksman Epic Ranked · Gold
43.5%Win rate across all maps
46,961Games
100Trust Score
97. of 105Rank by score
+12.4Skill bonus

Best map: Shooting Star with 49.8% from 4,115 games.

Wins late — in Brawl Ball 8.7 points better in long rounds than in short ones (48.3% against 39.6%, split at 94 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 8.43.5 %
Popularity 42.0.37 %
Breadth 0.0% of maps
Counter safety 36.23.7 %
Star rate 63.24.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 63th means “better than 63% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 20 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 44.3% from 97 appearances08/04 — 50.4% from 262 appearances08/05 — 45.0% from 812 appearances08/06 — 46.5% from 495 appearances08/20 — 37.6% from 10,639 appearances08/21 — 39.5% from 9,972 appearances08/22 — 46.9% from 5,687 appearances08/23 — 47.4% from 5,220 appearances08/24 — 47.0% from 8,785 appearances08/25 — 48.5% from 6,552 appearances08/26 — 44.3% from 106 appearances
44.3%08/03 44.3%08/26

Pick rate

08/03 — 0.7% from 97 appearances08/04 — 0.6% from 262 appearances08/05 — 0.7% from 812 appearances08/06 — 0.6% from 495 appearances08/20 — 0.4% from 10,639 appearances08/21 — 0.4% from 9,972 appearances08/22 — 0.3% from 5,687 appearances08/23 — 0.4% from 5,220 appearances08/24 — 0.3% from 8,785 appearances08/25 — 0.3% from 6,552 appearances08/26 — 0.2% from 106 appearances
0.7%08/03 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +12.4 — rewards skill: from Bronze to Masters the win rate climbs by 12.4 points (regression 38.1% to 50.5%). The higher the tier, the better he does.

Bronze — 25.1% from 4,894 gamesSilver — 37.1% from 6,542 gamesGold — 43.6% from 49,007 gamesDiamond — 47.3% from 59,765 gamesMythic — 46.3% from 341,399 gamesLegendary — 46.9% from 56,180 gamesMasters — 46.9% from 546 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 49.8%
4115 80
Rustic Arcade Gem Grab 49.1%
2951 75
Dry Season Bounty 48.2%
4016 79
New Horizons Knockout 47.5%
4059 79
Out in the Open Knockout 47.2%
4084 80
Hideout Bounty 46.4%
3497 77
Flaring Phoenix Knockout 45.1%
2745 74
Crystal Arcade Gem Grab+Diamondprev. season 46.1%
761 54
Beach Ball Brawl Ball+Diamond + Mythic 52.8%
36 9
Belle's Rock Knockout 44.0%
2689 73
Deathcap Trap Gem Grab+Diamondprev. season 44.7%
772 55
Pinhole Punt Brawl Ball+Diamond + Mythic 45.3%
64 17
Undermine Gem Grab 43.7%
1086 60
Layer Cake Bounty 42.3%
1699 66
Ring of Fire Hot Zone 42.0%
1284 62
Gem Fort Gem Grab 41.4%
1099 60
Bridge Too Far Heist 40.9%
1454 64
Pinball Dreams Brawl Ball 40.9%
1021 59
Hard Rock Mine Gem Grab 40.7%
1247 62
Double Swoosh Gem Grab 38.9%
892 57
Spiraling Out Brawl Ball 37.5%
903 57
Safe Zone Heist 36.4%
979 58
Open Business Hot Zone 36.2%
853 56
Safe(r) Zone Heist 36.3%
1003 59
Kaboom Canyon Heist 35.5%
813 55
Triple Dribble Brawl Ball 34.4%
630 52
Sneaky Fields Brawl Ball 34.3%
632 52
Dueling Beetles Hot Zone 33.1%
628 52
Center Stage Brawl Ball 32.0%
743 54
Hot Potato Heist 28.7%
621 51
Parallel Plays Hot Zone 27.8%
604 51
Pit Stop Heist 27.0%
589 51

Who beats Bea and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bea, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 chacotampo Mythic 31 39.0% 71.0%
2 Ecrínn💕 Legendary 29 38.9% 72.4%
3 ꧁Tittiₘᵢₙᵢッ Mythic 21 36.5% 71.4%
4 Dragzz💔MySelf Legendary 65 35.3% 47.7%
5 不愉快な奴は即利敵 Diamond 21 34.7% 61.9%