My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Belle

Marksman Epic Ranked · Gold
48.5%Win rate across all maps
48,644Games
100Trust Score
64. of 105Rank by score
+8.9Skill bonus

Best map: Shooting Star with 56.6% from 5,250 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 40.48.5 %
Popularity 40.0.35 %
Breadth 45.13% of maps
Counter safety 10.17.0 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 45th means “better than 45% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 39.1% from 64 appearances08/04 — 41.7% from 144 appearances08/05 — 47.7% from 409 appearances08/06 — 46.6% from 253 appearances08/20 — 45.1% from 9,332 appearances08/21 — 45.4% from 9,202 appearances08/22 — 50.5% from 6,435 appearances08/23 — 50.2% from 5,613 appearances08/24 — 50.9% from 8,818 appearances08/25 — 50.6% from 7,441 appearances08/26 — 50.4% from 1,803 appearances
39.1%08/03 50.4%08/26

Pick rate

08/03 — 0.5% from 64 appearances08/04 — 0.3% from 144 appearances08/05 — 0.3% from 409 appearances08/06 — 0.3% from 253 appearances08/20 — 0.4% from 9,332 appearances08/21 — 0.4% from 9,202 appearances08/22 — 0.4% from 6,435 appearances08/23 — 0.4% from 5,613 appearances08/24 — 0.3% from 8,818 appearances08/25 — 0.3% from 7,441 appearances08/26 — 0.3% from 1,803 appearances
0.5%08/03 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 42.0% to 50.9%). The higher the tier, the better he does.

Bronze — 19.3% from 4,095 gamesSilver — 34.0% from 6,043 gamesGold — 48.5% from 49,698 gamesDiamond — 50.4% from 59,922 gamesMythic — 47.9% from 318,615 gamesLegendary — 47.9% from 121,926 gamesMasters — 49.2% from 3,106 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 56.6%
5250 83
Hideout Bounty 54.8%
4433 81
Dry Season Bounty 52.6%
4494 81
Out in the Open Knockout 52.3%
4786 82
Rustic Arcade Gem Grab 52.0%
2498 72
New Horizons Knockout 50.8%
4226 80
Belle's Rock Knockout 49.8%
4088 80
Flaring Phoenix Knockout 48.1%
3305 76
Bridge Too Far Heist 47.9%
2474 72
Safe Zone Heist 48.0%
1857 68
Safe(r) Zone Heist 47.6%
1750 67
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 44.8%
3132 76
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 44.3%
3582 78
Layer Cake Bounty 44.6%
1345 63
Hard Rock Mine Gem Grab 43.7%
774 55
Ring of Fire Hot Zone 42.4%
955 58
Pinhole Punt Brawl Ball+Diamond + Mythic 30.0%
30 6
Beach Ball Brawl Ball+Diamond 21.7%
23 2
Undermine Gem Grab 39.8%
620 51
Double Swoosh Gem Grab+Diamond 39.1%
548 50
Kaboom Canyon Heist 38.0%
901 57
Gem Fort Gem Grab 36.8%
595 51
Open Business Hot Zone+Diamond 36.0%
806 55
Hot Potato Heist 33.1%
610 51
Dueling Beetles Hot Zone+Diamond 32.2%
631 52
Pit Stop Heist+Diamond + Mythic 31.8%
597 51
Center Stage Brawl Ball+Diamond + Mythic 29.9%
435 46
Pinball Dreams Brawl Ball+Diamond + Mythic 30.2%
497 48
Spiraling Out Brawl Ball+Diamond + Mythic 30.0%
496 48
Triple Dribble Brawl Ball+Diamond + Mythicprev. season 29.3%
702 53
Parallel Plays Hot Zone+Diamond + Mythic 22.3%
346 43
Sneaky Fields Brawl Ball+Diamond + Mythic 17.9%
301 41

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.0% 71.4%
2 オプリムエベマイ Legendary 26 36.0% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.4% 60.9%
4 ばはら Diamond 22 33.8% 59.1%
5 ボット1 Diamond 27 33.0% 51.9%