Best map: Hideout with 50.6% from 2,505 games.
Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 19 days. 10 earlier days are left out — below 254 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +14.5 — rewards skill: from Bronze to Masters the win rate climbs by 14.5 points (regression 35.8% to 50.3%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 30 maps. 1 of 6 rows are too thin for Mythic alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
46.4% | 926 | 57 | ||
Bridge Too Far ![]() |
45.3% | 1349 | 63 | ||
Safe Zone ![]() |
44.9% | 891 | 57 | ||
Kaboom Canyon ![]() |
43.7% | 549 | 50 | ||
Hot Potato prev. season |
39.5% | 1525 | 65 | ||
Pit Stop +Diamond |
36.9% | 168 | 32 |
Direct duels in Heist: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 13.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
60.6%
2,395 games
Chuck
60.0%
1,420 games
Mico
56.8%
1,530 games
Edgar
50.7%
2,547 games
Shade
54.9%
244 games
8-Bit
50.0%
2,008 games
Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Oliver Tree🥀 | Masters | 28 | 38.4% | 71.4% |
| 2 | オプリムエベマイ | Legendary | 26 | 36.4% | 65.4% |
| 3 | ビューティーフルヒロヤ | Diamond | 23 | 34.8% | 60.9% |
| 4 | ばはら | Diamond | 22 | 34.3% | 59.1% |
| 5 | ボット1 | Diamond | 27 | 33.4% | 51.9% |