My roster

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EN

Belle

Marksman Epic Ranked · Mythic Heist
44.9%Win rate in Heist
3,796Games
78Trust Score
61. of 105Rank in Heist
+14.5Skill bonus

Best map: Hideout with 50.6% from 2,505 games.

Wins late — in Hot Zone 15.3 points better in long rounds than in short ones (44.1% against 28.8%, split at 96 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 39.44.9 %
Popularity 52.0.44 %
Breadth 0.0% of maps
Counter safety 46.31.3 %
Star rate 27.6.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 52th means “better than 52% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 19 days. 10 earlier days are left out — below 254 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.6% and has not shifted measurably of late.

Win rate

08/04 — 44.4% from 493 appearances08/05 — 45.5% from 1,493 appearances08/06 — 45.3% from 827 appearances08/07 — 39.4% from 277 appearances08/10 — 46.8% from 634 appearances08/11 — 47.0% from 2,411 appearances08/12 — 45.7% from 3,900 appearances08/13 — 48.1% from 3,992 appearances08/14 — 47.4% from 3,878 appearances08/15 — 46.1% from 3,613 appearances08/16 — 44.3% from 3,458 appearances08/17 — 46.2% from 3,458 appearances08/18 — 45.0% from 2,698 appearances08/19 — 48.3% from 807 appearances08/21 — 42.4% from 629 appearances08/22 — 43.7% from 773 appearances08/23 — 43.2% from 769 appearances08/24 — 46.1% from 1,003 appearances08/25 — 49.8% from 476 appearances
44.4%08/04 49.8%08/25

Pick rate

08/04 — 0.5% from 493 appearances08/05 — 0.4% from 1,493 appearances08/06 — 0.3% from 827 appearances08/07 — 0.5% from 277 appearances08/10 — 0.4% from 634 appearances08/11 — 0.4% from 2,411 appearances08/12 — 0.4% from 3,900 appearances08/13 — 0.4% from 3,992 appearances08/14 — 0.4% from 3,878 appearances08/15 — 0.4% from 3,613 appearances08/16 — 0.4% from 3,458 appearances08/17 — 0.4% from 3,458 appearances08/18 — 0.4% from 2,698 appearances08/19 — 0.4% from 807 appearances08/21 — 0.5% from 629 appearances08/22 — 0.6% from 773 appearances08/23 — 0.6% from 769 appearances08/24 — 0.6% from 1,003 appearances08/25 — 0.5% from 476 appearances
0.5%08/04 0.5%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +14.5 — rewards skill: from Bronze to Masters the win rate climbs by 14.5 points (regression 35.8% to 50.3%). The higher the tier, the better he does.

Bronze — 16.1% from 709 gamesSilver — 26.4% from 1,040 gamesGold — 44.5% from 7,721 gamesDiamond — 47.6% from 8,680 gamesMythic — 46.0% from 36,268 gamesLegendary — 45.2% from 17,430 gamesMasters — 47.8% from 448 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 30 maps. 1 of 6 rows are too thin for Mythic alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 46.4%
926 57
Bridge Too Far Heist 45.3%
1349 63
Safe Zone Heist 44.9%
891 57
Kaboom Canyon Heist 43.7%
549 50
Hot Potato Heistprev. season 39.5%
1525 65
Pit Stop Heist+Diamond 36.9%
168 32

Against whom

Direct duels in Heist: how Belle does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 13.7% against Kaze in Brawl Ball — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 60.6% 2,395 games Chuck 60.0% 1,420 games Mico 56.8% 1,530 games Edgar 50.7% 2,547 games Shade 54.9% 244 games 8-Bit 50.0% 2,008 games

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.4% 71.4%
2 オプリムエベマイ Legendary 26 36.4% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.8% 60.9%
4 ばはら Diamond 22 34.3% 59.1%
5 ボット1 Diamond 27 33.4% 51.9%