My roster

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Belle

Marksman Epic Ranked · Gold
48.5%Win rate across all maps
48,033Games
100Trust Score
64. of 105Rank by score
+8.9Skill bonus

Best map: Shooting Star with 56.5% from 5,183 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 10.Star rate
Win rate 40.48.5 %
Popularity 40.0.35 %
Breadth 46.13% of maps
Counter safety 10.16.5 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 46th means “better than 46% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 11 days. 16 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 39.1% from 64 appearances08/04 — 41.7% from 144 appearances08/05 — 47.7% from 409 appearances08/06 — 46.6% from 253 appearances08/20 — 45.1% from 9,332 appearances08/21 — 45.4% from 9,200 appearances08/22 — 50.5% from 6,430 appearances08/23 — 50.2% from 5,590 appearances08/24 — 50.8% from 8,764 appearances08/25 — 50.4% from 7,306 appearances08/26 — 49.6% from 1,411 appearances
39.1%08/03 49.6%08/26

Pick rate

08/03 — 0.5% from 64 appearances08/04 — 0.3% from 144 appearances08/05 — 0.3% from 409 appearances08/06 — 0.3% from 253 appearances08/20 — 0.4% from 9,332 appearances08/21 — 0.4% from 9,200 appearances08/22 — 0.4% from 6,430 appearances08/23 — 0.4% from 5,590 appearances08/24 — 0.3% from 8,764 appearances08/25 — 0.3% from 7,306 appearances08/26 — 0.3% from 1,411 appearances
0.5%08/03 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.9 — rewards skill: from Bronze to Masters the win rate climbs by 8.9 points (regression 42.0% to 50.9%). The higher the tier, the better he does.

Bronze — 19.3% from 3,978 gamesSilver — 34.0% from 5,965 gamesGold — 48.4% from 49,087 gamesDiamond — 50.4% from 59,576 gamesMythic — 47.9% from 318,267 gamesLegendary — 47.9% from 121,735 gamesMasters — 49.2% from 3,101 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 14 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Shooting Star Bounty 56.5%
5183 83
Hideout Bounty 54.8%
4372 81
Dry Season Bounty 52.6%
4428 81
Out in the Open Knockout 52.2%
4699 82
Rustic Arcade Gem Grab 52.0%
2477 72
New Horizons Knockout 50.7%
4180 80
Belle's Rock Knockout 49.7%
4037 79
Flaring Phoenix Knockout 48.1%
3260 76
Bridge Too Far Heist 47.7%
2452 72
Safe Zone Heist 47.9%
1839 68
Safe(r) Zone Heist 47.6%
1735 67
Crystal Arcade Gem Grab+Diamond + Mythicprev. season 44.8%
3132 76
Deathcap Trap Gem Grab+Diamond + Mythicprev. season 44.3%
3582 78
Layer Cake Bounty 44.6%
1327 63
Hard Rock Mine Gem Grab 43.4%
761 54
Ring of Fire Hot Zone 42.3%
947 58
Pinhole Punt Brawl Ball+Diamond + Mythic 28.6%
28 5
Beach Ball Brawl Ball+Diamond 21.1%
19 0
Undermine Gem Grab 39.7%
612 51
Double Swoosh Gem Grab+Diamond 39.0%
539 49
Kaboom Canyon Heist 38.0%
890 57
Gem Fort Gem Grab 36.9%
591 51
Open Business Hot Zone+Diamond 35.9%
793 55
Hot Potato Heist 32.9%
602 51
Dueling Beetles Hot Zone+Diamond 32.2%
622 51
Pit Stop Heist+Diamond + Mythic 31.8%
597 51
Pinball Dreams Brawl Ball+Diamond + Mythic 30.0%
490 48
Spiraling Out Brawl Ball+Diamond + Mythic 30.0%
490 48
Center Stage Brawl Ball+Diamond + Mythic 29.5%
430 46
Triple Dribble Brawl Ball+Diamond + Mythicprev. season 29.3%
699 53
Parallel Plays Hot Zone+Diamond + Mythic 22.2%
343 43
Sneaky Fields Brawl Ball+Diamond + Mythic 17.7%
300 41

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.0% 71.4%
2 オプリムエベマイ Legendary 26 36.1% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.5% 60.9%
4 ばはら Diamond 22 33.9% 59.1%
5 ボット1 Diamond 27 33.1% 51.9%