My roster

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EN

Belle

Marksman Epic Ranked · Bronze
19.4%Win rate across all maps
3,746Games
78Trust Score
97. of 105Rank by score
+8.6Skill bonus

Best map: Spiraling Out with 25.2% from 111 games.

Wins late — in Heist 12.4 points better in long rounds than in short ones (49.1% against 36.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win rate 7.PopularityBreadthCounter safetyStar rate
Win rate 7.19.4 %
Popularity 57.0.65 %
Breadth 24.7% of maps
Counter safety 9.13.7 %
Star rate 23.17.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 57th means “better than 57% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 3 earlier days are left out — below 192 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/20 — 17.5% from 480 appearances08/21 — 23.3% from 348 appearances08/22 — 19.6% from 546 appearances08/23 — 20.8% from 515 appearances08/24 — 19.1% from 815 appearances08/25 — 18.3% from 928 appearances
17.5%08/20 18.3%08/25

Pick rate

08/20 — 0.5% from 480 appearances08/21 — 0.6% from 348 appearances08/22 — 0.7% from 546 appearances08/23 — 0.7% from 515 appearances08/24 — 0.7% from 815 appearances08/25 — 0.7% from 928 appearances
0.5%08/20 0.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.6 — rewards skill: from Bronze to Masters the win rate climbs by 8.6 points (regression 42.2% to 50.8%). The higher the tier, the better he does.

Bronze — 19.4% from 3,751 gamesSilver — 33.9% from 5,785 gamesGold — 48.4% from 47,802 gamesDiamond — 50.3% from 58,921 gamesMythic — 47.9% from 317,649 gamesLegendary — 47.9% from 121,419 gamesMasters — 49.2% from 3,092 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Bronze).

MapWin rateGamesTrust
Spiraling Out Brawl Ball 25.2%
111 26
New Horizons Knockout 26.2%
122 27
Hard Rock Mine Gem Grab 26.8%
149 30
Shooting Star Bounty 23.9%
134 28
Ring of Fire Hot Zone 22.0%
118 27
Rustic Arcade Gem Grab 24.7%
154 31
Double Swoosh Gem Grab 23.1%
134 28
Dry Season Bounty 22.1%
136 29
Undermine Gem Grab 22.1%
140 29
Bridge Too Far Heist 21.2%
137 29
Parallel Plays Hot Zone 19.2%
120 27
Out in the Open Knockout 22.4%
156 31
Hideout Bounty 23.0%
165 32
Triple Dribble Brawl Ball 18.5%
119 27
Safe Zone Heist 18.2%
121 27
Gem Fort Gem Grab 19.7%
137 29
Belle's Rock Knockout 20.1%
144 30
Pinball Dreams Brawl Ball 15.6%
109 25
Layer Cake Bounty 20.1%
149 30
Hot Potato Heist 14.8%
122 27
Center Stage Brawl Ball 16.3%
135 29
Dueling Beetles Hot Zone 15.5%
129 28
Kaboom Canyon Heist 13.4%
119 27
Sneaky Fields Brawl Ball 14.0%
129 28
Pit Stop Heist 14.4%
139 29
Safe(r) Zone Heist 12.2%
123 27
Flaring Phoenix Knockout 13.6%
140 29
Open Business Hot Zone 13.6%
147 30

Who beats Belle and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Belle, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Oliver Tree🥀 Masters 28 38.2% 71.4%
2 オプリムエベマイ Legendary 26 36.3% 65.4%
3 ビューティーフルヒロヤ Diamond 23 34.6% 60.9%
4 ばはら Diamond 22 34.1% 59.1%
5 ボット1 Diamond 27 33.3% 51.9%