My roster

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EN

Berry

Support Epic Ranked · Diamond
49.1%Win rate across all maps
27,535Games
100Trust Score
71. of 105Rank by score
+28.7Skill bonus

Best map: Hot Potato with 54.8% from 4,663 games.

Wins late — in Knockout 34.6 points better in long rounds than in short ones (49.3% against 14.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 33.49.1 %
Popularity 32.0.33 %
Breadth 24.7% of maps
Counter safety 67.33.2 %
Star rate 50.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 20 days. 11 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 0.3% and has not shifted measurably of late.

Win rate

08/03 — 43.2% from 870 appearances08/04 — 43.6% from 3,516 appearances08/05 — 44.3% from 11,502 appearances08/06 — 45.4% from 10,148 appearances08/11 — 40.8% from 1,340 appearances08/12 — 41.2% from 3,935 appearances08/13 — 42.5% from 5,668 appearances08/14 — 42.6% from 6,408 appearances08/15 — 41.7% from 6,810 appearances08/16 — 42.7% from 7,798 appearances08/17 — 40.7% from 8,322 appearances08/18 — 41.9% from 7,724 appearances08/19 — 40.7% from 1,980 appearances08/20 — 48.3% from 4,338 appearances08/21 — 50.0% from 6,647 appearances08/22 — 47.8% from 4,743 appearances08/23 — 48.0% from 3,468 appearances08/24 — 50.3% from 4,367 appearances08/25 — 50.2% from 3,291 appearances08/26 — 47.7% from 681 appearances
43.2%08/03 47.7%08/26

Pick rate

08/03 — 2.1% from 870 appearances08/04 — 2.0% from 3,516 appearances08/05 — 2.1% from 11,502 appearances08/06 — 2.0% from 10,148 appearances08/11 — 1.4% from 1,340 appearances08/12 — 1.6% from 3,935 appearances08/13 — 1.5% from 5,668 appearances08/14 — 1.6% from 6,408 appearances08/15 — 1.6% from 6,810 appearances08/16 — 1.6% from 7,798 appearances08/17 — 1.6% from 8,322 appearances08/18 — 1.6% from 7,724 appearances08/19 — 1.6% from 1,980 appearances08/20 — 0.4% from 4,338 appearances08/21 — 0.3% from 6,647 appearances08/22 — 0.3% from 4,743 appearances08/23 — 0.3% from 3,468 appearances08/24 — 0.3% from 4,367 appearances08/25 — 0.3% from 3,291 appearances08/26 — 0.3% from 681 appearances
2.1%08/03 0.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.7 — rewards skill: from Bronze to Masters the win rate climbs by 28.7 points (regression 24.0% to 52.7%). The higher the tier, the better he does.

Bronze — 14.4% from 21,048 gamesSilver — 20.8% from 12,896 gamesGold — 45.3% from 47,809 gamesDiamond — 44.4% from 104,989 gamesMythic — 42.7% from 652,523 gamesLegendary — 44.3% from 89,191 gamesMasters — 48.3% from 1,674 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 3 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Hot Potato Heist 54.8%
4663 82
Pit Stop Heist 53.3%
5763 85
Parallel Plays Hot Zone 49.7%
2797 74
Open Business Hot Zone 48.7%
2089 70
Dueling Beetles Hot Zone 47.9%
2615 73
Safe(r) Zone Heist 46.8%
713 53
Triple Dribble Brawl Ball 46.1%
684 53
Layer Cake Bounty 44.4%
694 53
Pinhole Punt Brawl Ball+Mythic + Gold 44.4%
36 9
Kaboom Canyon Heist 43.8%
960 58
Safe Zone Heist 43.7%
659 52
Gem Fort Gem Grabprev. season 43.0%
2014 69
Sneaky Fields Brawl Ballprev. season 43.2%
1499 65
Bridge Too Far Heist 43.4%
518 49
Pinball Dreams Brawl Ballprev. season 42.9%
1523 65
Ring of Fire Hot Zone 43.0%
1100 60
Flaring Phoenix Knockoutprev. season 42.3%
2487 72
Belle's Rock Knockout 42.2%
696 53
Beach Ball Brawl Ball+Mythic + Gold 39.5%
76 20
Double Swoosh Gem Grabprev. season 41.7%
1699 66
Hard Rock Mine Gem Grabprev. season 41.5%
1825 68
Crystal Arcade Gem Grabprev. season 41.4%
1760 67
Deathcap Trap Gem Grabprev. season 41.4%
1692 66
Undermine Gem Grabprev. season 40.9%
1694 66
Center Stage Brawl Ballprev. season 40.6%
1399 64
Dry Season Bountyprev. season 40.4%
1370 63
Out in the Open Knockoutprev. season 40.4%
1075 60
Hideout Bountyprev. season 39.6%
1985 69
New Horizons Knockoutprev. season 39.4%
1895 68
Rustic Arcade Gem Grabprev. season 37.5%
1545 65
Spiraling Out Brawl Ball+Mythic + Gold 36.6%
973 58
Shooting Star Bountyprev. season 33.9%
1442 64

Who beats Berry and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.2% 66.7%
2 みすたーふろっぱー Mythic 26 32.5% 50.0%
3 まこさま Mythic 31 31.8% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 22 30.2% 40.9%
5 blamix Masters 20 29.9% 40.0%