Best map: Pinhole Punt with 9.5% from 21 games.
Wins late — in Knockout 34.6 points better in long rounds than in short ones (49.3% against 14.7%, split at 100 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 4 earlier days are left out — below 185 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +27.8 — rewards skill: from Bronze to Masters the win rate climbs by 27.8 points (regression 28.2% to 56.0%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 30 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe Zone ![]() |
13.6% | 699 | 53 | ||
Bridge Too Far ![]() |
13.5% | 718 | 54 | ||
Pit Stop ![]() |
12.9% | 676 | 53 | ||
Kaboom Canyon ![]() |
13.1% | 733 | 54 | ||
Hot Potato ![]() |
12.4% | 740 | 54 | ||
Safe(r) Zone ![]() |
11.5% | 651 | 52 |
Direct duels in Heist: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 7.9% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Berry runs in 1 circle — whoever Berry beats beats someone who in turn beats Berry. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
64.0%
4,506 games
Nita
58.7%
2,111 games
Bull
57.9%
2,357 games
Mico
57.3%
2,679 games
Edgar
55.4%
6,893 games
Shade
56.7%
1,403 games
Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 井上和 | Mythic | 21 | 35.4% | 66.7% |
| 2 | みすたーふろっぱー | Diamond | 26 | 32.7% | 50.0% |
| 3 | まこさま | Mythic | 31 | 32.0% | 45.2% |
| 4 | 동킹콩룰루랄라우끼끼 | Legendary | 20 | 31.1% | 45.0% |
| 5 | blamix | Masters | 20 | 30.2% | 40.0% |