My roster

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EN

Berry

Support Epic Ranked · Mythic Heist
48.1%Win rate in Heist
4,357Games
81Trust Score
33. of 105Rank in Heist
+27.5Skill bonus

Best map: Pit Stop with 49.1% from 2,311 games.

Wins late — in Knockout 28.5 points better in long rounds than in short ones (48.8% against 20.3%, split at 100 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 65.48.1 %
Popularity 54.0.51 %
Breadth 0.0% of maps
Counter safety 51.32.6 %
Star rate 92.32.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/04 — 50.4% from 1,583 appearances08/05 — 47.8% from 6,177 appearances08/06 — 45.0% from 4,384 appearances08/07 — 42.8% from 885 appearances08/08 — 46.8% from 911 appearances08/09 — 46.7% from 1,069 appearances08/10 — 46.7% from 2,624 appearances08/11 — 47.1% from 10,115 appearances08/12 — 45.9% from 16,373 appearances08/13 — 46.0% from 18,499 appearances08/14 — 45.1% from 18,522 appearances08/15 — 45.4% from 17,576 appearances08/16 — 45.2% from 17,226 appearances08/17 — 45.1% from 17,154 appearances08/18 — 45.1% from 15,052 appearances08/19 — 44.4% from 4,369 appearances08/21 — 46.4% from 781 appearances08/22 — 44.9% from 875 appearances08/23 — 48.0% from 754 appearances08/24 — 49.4% from 1,117 appearances08/25 — 50.4% from 675 appearances
50.4%08/04 50.4%08/25

Pick rate

08/04 — 1.7% from 1,583 appearances08/05 — 1.8% from 6,177 appearances08/06 — 1.8% from 4,384 appearances08/07 — 1.6% from 885 appearances08/08 — 1.7% from 911 appearances08/09 — 1.8% from 1,069 appearances08/10 — 1.6% from 2,624 appearances08/11 — 1.7% from 10,115 appearances08/12 — 1.8% from 16,373 appearances08/13 — 2.0% from 18,499 appearances08/14 — 2.1% from 18,522 appearances08/15 — 2.1% from 17,576 appearances08/16 — 2.0% from 17,226 appearances08/17 — 2.0% from 17,154 appearances08/18 — 2.0% from 15,052 appearances08/19 — 2.1% from 4,369 appearances08/21 — 0.6% from 781 appearances08/22 — 0.6% from 875 appearances08/23 — 0.6% from 754 appearances08/24 — 0.6% from 1,117 appearances08/25 — 0.6% from 675 appearances
1.7%08/04 0.6%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.5 — rewards skill: from Bronze to Masters the win rate climbs by 27.5 points (regression 28.4% to 55.8%). The higher the tier, the better he does.

Bronze — 13.1% from 4,065 gamesSilver — 25.7% from 3,009 gamesGold — 49.9% from 16,324 gamesDiamond — 47.4% from 31,949 gamesMythic — 45.7% from 157,288 gamesLegendary — 49.2% from 25,193 gamesMasters — 49.7% from 505 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 30 maps. 1 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 49.1%
2311 71
Hot Potato Heist 48.5%
1676 66
Safe(r) Zone Heist+Legendary + Diamond 45.4%
872 56
Safe Zone Heistprev. season 41.9%
26124 100
Kaboom Canyon Heistprev. season 40.3%
29698 100
Bridge Too Far Heistprev. season 39.9%
20778 100

Against whom

Direct duels in Heist: how Berry does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 8.0% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Berry runs in 1 circle — whoever Berry beats beats someone who in turn beats Berry. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 64.0% 4,365 games Nita 58.7% 2,059 games Bull 57.9% 2,292 games Mico 57.2% 2,638 games Edgar 55.4% 6,754 games Shade 56.5% 1,383 games

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.6% 66.7%
2 みすたーふろっぱー Diamond 26 32.9% 50.0%
3 まこさま Mythic 31 32.2% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.3% 45.0%
5 Brawler Gold 20 28.5% 30.0%