My roster

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EN

Berry

Support Epic Ranked · Gold
44.9%Win rate across all maps
38,236Games
100Trust Score
89. of 105Rank by score
+28.1Skill bonus

Best map: Pit Stop with 55.2% from 5,015 games.

Wins late — in Knockout 34.6 points better in long rounds than in short ones (49.3% against 14.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 8.Star rate
Win rate 15.44.9 %
Popularity 33.0.29 %
Breadth 22.7% of maps
Counter safety 8.15.5 %
Star rate 50.21.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 50th means “better than 50% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 0.2% and has not shifted measurably of late.

Win rate

08/01 — 51.8% from 114 appearances08/02 — 45.0% from 140 appearances08/03 — 50.6% from 348 appearances08/04 — 46.7% from 1,201 appearances08/05 — 47.2% from 3,329 appearances08/06 — 47.1% from 2,162 appearances08/13 — 41.5% from 94 appearances08/14 — 37.5% from 88 appearances08/15 — 33.7% from 86 appearances08/16 — 38.0% from 137 appearances08/17 — 42.9% from 140 appearances08/18 — 43.9% from 132 appearances08/20 — 38.3% from 8,772 appearances08/21 — 40.9% from 7,977 appearances08/22 — 47.4% from 4,488 appearances08/23 — 49.6% from 3,995 appearances08/24 — 50.1% from 6,812 appearances08/25 — 48.9% from 5,631 appearances08/26 — 49.6% from 561 appearances
51.8%08/01 49.6%08/26

Pick rate

08/01 — 3.1% from 114 appearances08/02 — 2.3% from 140 appearances08/03 — 2.6% from 348 appearances08/04 — 2.7% from 1,201 appearances08/05 — 2.7% from 3,329 appearances08/06 — 2.5% from 2,162 appearances08/13 — 2.4% from 94 appearances08/14 — 2.1% from 88 appearances08/15 — 1.8% from 86 appearances08/16 — 2.3% from 137 appearances08/17 — 2.1% from 140 appearances08/18 — 2.1% from 132 appearances08/20 — 0.4% from 8,772 appearances08/21 — 0.3% from 7,977 appearances08/22 — 0.3% from 4,488 appearances08/23 — 0.3% from 3,995 appearances08/24 — 0.3% from 6,812 appearances08/25 — 0.3% from 5,631 appearances08/26 — 0.2% from 561 appearances
3.1%08/01 0.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +28.1 — rewards skill: from Bronze to Masters the win rate climbs by 28.1 points (regression 24.4% to 52.5%). The higher the tier, the better he does.

Bronze — 14.4% from 19,578 gamesSilver — 20.9% from 12,365 gamesGold — 45.2% from 46,434 gamesDiamond — 44.4% from 104,364 gamesMythic — 42.7% from 652,125 gamesLegendary — 44.3% from 89,039 gamesMasters — 48.3% from 1,674 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 5 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 55.2%
5015 83
Hot Potato Heist 54.4%
4361 81
Parallel Plays Hot Zone 50.0%
3675 78
Dueling Beetles Hot Zone 49.2%
3559 78
Open Business Hot Zone 49.3%
3017 75
Safe(r) Zone Heist 44.3%
1371 63
Pinhole Punt Brawl Ball+Diamond 46.2%
26 4
Kaboom Canyon Heist 43.6%
1684 66
Deathcap Trap Gem Grab+Diamondprev. season 42.9%
1927 68
Crystal Arcade Gem Grab+Diamondprev. season 42.6%
2036 69
Belle's Rock Knockout 42.2%
1095 60
Beach Ball Brawl Ball+Diamond + Mythic 35.3%
34 8
Safe Zone Heist 41.5%
1359 63
Ring of Fire Hot Zone 40.8%
1930 68
Layer Cake Bounty 40.7%
927 57
Triple Dribble Brawl Ball 40.0%
909 57
Bridge Too Far Heist 37.0%
1126 60
Sneaky Fields Brawl Ball 36.0%
645 52
Hard Rock Mine Gem Grab 35.7%
600 51
Flaring Phoenix Knockout 35.0%
635 52
Pinball Dreams Brawl Ball 34.3%
536 49
Out in the Open Knockout+Diamond 33.7%
531 49
Center Stage Brawl Ball 33.8%
548 50
Spiraling Out Brawl Ball 33.8%
610 51
Gem Fort Gem Grab 33.3%
580 50
Double Swoosh Gem Grab 33.2%
573 50
Undermine Gem Grab 32.5%
530 49
Rustic Arcade Gem Grab 31.5%
473 47
Dry Season Bounty 29.1%
495 48
Hideout Bounty 29.3%
536 49
New Horizons Knockout 29.1%
557 50
Shooting Star Bounty 23.9%
456 47

Who beats Berry and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Berry, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 井上和 Mythic 21 35.4% 66.7%
2 みすたーふろっぱー Diamond 26 32.7% 50.0%
3 まこさま Mythic 31 32.0% 45.2%
4 동킹콩룰루랄라우끼끼 Legendary 20 31.1% 45.0%
5 blamix Masters 20 30.1% 40.0%