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EN

Bibi

Tank Epic Ranked · Diamond
55.3%Win rate across all maps
139,746Games
100Trust Score
9. of 105Rank by score

Best map: Pit Stop with 61.3% from 5,960 games.

Wins early — in Heist 4.9 points better in short rounds than in long ones (57.7% against 52.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 83.BreadthCounter safetyStar rate
Win rate 90.55.3 %
Popularity 83.1.71 %
Breadth 95.63% of maps
Counter safety 92.40.2 %
Star rate 88.31.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 50.7% from 963 appearances08/04 — 52.4% from 4,176 appearances08/05 — 53.0% from 13,606 appearances08/06 — 54.0% from 12,979 appearances08/10 — 52.3% from 549 appearances08/11 — 51.2% from 2,092 appearances08/12 — 51.4% from 5,505 appearances08/13 — 52.9% from 7,769 appearances08/14 — 52.6% from 8,471 appearances08/15 — 52.6% from 8,923 appearances08/16 — 52.4% from 10,096 appearances08/17 — 53.1% from 10,693 appearances08/18 — 53.1% from 10,657 appearances08/19 — 52.6% from 2,403 appearances08/20 — 56.6% from 18,198 appearances08/21 — 55.0% from 34,344 appearances08/22 — 55.3% from 24,181 appearances08/23 — 55.5% from 18,381 appearances08/24 — 55.1% from 23,296 appearances08/25 — 54.7% from 18,664 appearances08/26 — 55.0% from 2,682 appearances
50.7%08/03 55.0%08/26

Pick rate

08/03 — 2.4% from 963 appearances08/04 — 2.4% from 4,176 appearances08/05 — 2.5% from 13,606 appearances08/06 — 2.5% from 12,979 appearances08/10 — 2.1% from 549 appearances08/11 — 2.2% from 2,092 appearances08/12 — 2.2% from 5,505 appearances08/13 — 2.1% from 7,769 appearances08/14 — 2.1% from 8,471 appearances08/15 — 2.1% from 8,923 appearances08/16 — 2.1% from 10,096 appearances08/17 — 2.1% from 10,693 appearances08/18 — 2.2% from 10,657 appearances08/19 — 1.9% from 2,403 appearances08/20 — 1.5% from 18,198 appearances08/21 — 1.7% from 34,344 appearances08/22 — 1.7% from 24,181 appearances08/23 — 1.8% from 18,381 appearances08/24 — 1.8% from 23,296 appearances08/25 — 1.8% from 18,664 appearances08/26 — 2.4% from 2,682 appearances
2.4%08/03 2.4%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.9% from 5,062 gamesSilver — 54.9% from 21,341 gamesGold — 55.8% from 248,789 gamesDiamond — 54.3% from 239,981 gamesMythic — 54.0% from 965,872 gamesLegendary — 55.6% from 142,016 gamesMasters — 56.3% from 1,797 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 61.3%
5960 85
Hot Potato Heist 59.8%
5247 83
Parallel Plays Hot Zone 58.8%
15555 100
Open Business Hot Zone 57.5%
5109 83
Triple Dribble Brawl Ball 55.8%
14075 98
Dueling Beetles Hot Zone 56.3%
6931 87
Spiraling Out Brawl Ball 55.7%
11047 94
Sneaky Fields Brawl Ball 55.2%
15461 99
Hard Rock Mine Gem Grab 55.7%
5418 84
Pinball Dreams Brawl Ball 54.5%
10129 93
Center Stage Brawl Ball 54.2%
10982 94
Safe(r) Zone Heist 55.5%
1185 61
Kaboom Canyon Heist 54.1%
1863 68
Ring of Fire Hot Zone 53.5%
2948 75
Beach Ball Brawl Ball+Mythic + Gold 54.3%
1467 64
Pinhole Punt Brawl Ball+Mythic + Gold 54.2%
1336 63
Bridge Too Far Heist 54.2%
1129 60
Gem Fort Gem Grab 52.3%
5511 84
Safe Zone Heist 54.1%
1138 60
Undermine Gem Grab 51.5%
4217 80
Double Swoosh Gem Grab 51.1%
6512 87
Layer Cake Bounty 51.4%
2120 70
Deathcap Trap Gem Grabprev. season 50.5%
3277 76
Dry Season Bounty 51.0%
808 55
Flaring Phoenix Knockout 50.6%
941 58
Crystal Arcade Gem Grabprev. season 48.7%
3719 78
Rustic Arcade Gem Grab 48.7%
1559 65
Belle's Rock Knockout 48.3%
817 55
Out in the Open Knockout 47.2%
583 50
New Horizons Knockout 46.5%
594 51
Shooting Star Bounty 44.6%
540 49
Hideout Bounty 44.2%
631 52

Who beats Bibi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bibi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 いつくくー。 Legendary 81 46.4% 69.1%
2 YT:TW-Habibi Legendary 59 45.0% 72.9%
3 WK |Baby Legendary 20 39.5% 90.0%
4 Yusuff.件🌠 Legendary 40 38.1% 62.5%
5 Bisa🍀 Legendary 38 37.9% 63.2%