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EN

Bibi

Tank Epic Ranked · Diamond
55.3%Win rate across all maps
137,646Games
100Trust Score
8. of 105Rank by score

Best map: Pit Stop with 61.2% from 5,929 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 82.BreadthCounter safetyStar rate
Win rate 90.55.3 %
Popularity 82.1.71 %
Breadth 96.63% of maps
Counter safety 89.39.9 %
Star rate 88.31.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 96th means “better than 96% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 1.8% and has not shifted measurably of late.

Win rate

08/03 — 50.7% from 963 appearances08/04 — 52.4% from 4,176 appearances08/05 — 53.0% from 13,606 appearances08/06 — 54.0% from 12,979 appearances08/10 — 52.3% from 549 appearances08/11 — 51.2% from 2,092 appearances08/12 — 51.4% from 5,505 appearances08/13 — 52.9% from 7,769 appearances08/14 — 52.6% from 8,471 appearances08/15 — 52.6% from 8,923 appearances08/16 — 52.4% from 10,096 appearances08/17 — 53.1% from 10,693 appearances08/18 — 53.1% from 10,657 appearances08/19 — 52.6% from 2,403 appearances08/20 — 56.6% from 18,191 appearances08/21 — 55.0% from 34,326 appearances08/22 — 55.3% from 24,154 appearances08/23 — 55.4% from 18,335 appearances08/24 — 55.1% from 23,182 appearances08/25 — 54.8% from 18,059 appearances08/26 — 55.0% from 1,399 appearances
50.7%08/03 55.0%08/26

Pick rate

08/03 — 2.4% from 963 appearances08/04 — 2.4% from 4,176 appearances08/05 — 2.5% from 13,606 appearances08/06 — 2.5% from 12,979 appearances08/10 — 2.1% from 549 appearances08/11 — 2.2% from 2,092 appearances08/12 — 2.2% from 5,505 appearances08/13 — 2.1% from 7,769 appearances08/14 — 2.1% from 8,471 appearances08/15 — 2.1% from 8,923 appearances08/16 — 2.1% from 10,096 appearances08/17 — 2.1% from 10,693 appearances08/18 — 2.2% from 10,657 appearances08/19 — 1.9% from 2,403 appearances08/20 — 1.5% from 18,191 appearances08/21 — 1.7% from 34,326 appearances08/22 — 1.7% from 24,154 appearances08/23 — 1.8% from 18,335 appearances08/24 — 1.8% from 23,182 appearances08/25 — 1.8% from 18,059 appearances08/26 — 2.3% from 1,399 appearances
2.4%08/03 2.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.7 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 37.8% from 4,894 gamesSilver — 54.8% from 20,868 gamesGold — 55.8% from 243,210 gamesDiamond — 54.2% from 237,881 gamesMythic — 54.0% from 965,075 gamesLegendary — 55.7% from 141,820 gamesMasters — 56.4% from 1,789 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pit Stop Heist 61.2%
5929 85
Hot Potato Heist 59.8%
5191 83
Parallel Plays Hot Zone 58.8%
15343 99
Open Business Hot Zone 57.4%
5039 83
Dueling Beetles Hot Zone 56.3%
6830 87
Triple Dribble Brawl Ball 55.9%
13861 98
Spiraling Out Brawl Ball 55.8%
10881 94
Sneaky Fields Brawl Ball 55.2%
15240 99
Hard Rock Mine Gem Grab 55.7%
5335 84
Pinball Dreams Brawl Ball 54.5%
10012 93
Center Stage Brawl Ball 54.2%
10797 94
Safe(r) Zone Heist 55.5%
1181 61
Ring of Fire Hot Zone 53.5%
2937 75
Kaboom Canyon Heist 54.0%
1833 68
Bridge Too Far Heist 54.3%
1123 60
Gem Fort Gem Grab 52.3%
5434 84
Safe Zone Heist 54.0%
1131 60
Pinhole Punt Brawl Ball+Mythic + Gold 54.0%
880 57
Beach Ball Brawl Ball+Mythic + Gold 53.4%
968 58
Undermine Gem Grab 51.5%
4143 80
Double Swoosh Gem Grab 51.1%
6416 86
Layer Cake Bounty 51.6%
2090 70
Deathcap Trap Gem Grabprev. season 50.5%
3277 76
Flaring Phoenix Knockout 50.7%
931 57
Dry Season Bounty 50.8%
799 55
Crystal Arcade Gem Grabprev. season 48.7%
3719 78
Rustic Arcade Gem Grab 48.9%
1531 65
Belle's Rock Knockout 48.4%
812 55
Out in the Open Knockout 47.5%
579 50
New Horizons Knockout 46.5%
593 51
Shooting Star Bounty 44.9%
535 49
Hideout Bounty 44.4%
621 51

Who beats Bibi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bibi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 いつくくー。 Legendary 81 46.5% 69.1%
2 YT:TW-Habibi Legendary 59 45.2% 72.9%
3 Yusuff.件🌠 Legendary 40 38.2% 62.5%
4 Bisa🍀 Legendary 38 38.1% 63.2%
5 ANTONY BONS Legendary 47 37.5% 57.4%