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EN

Bibi

Tank Epic Ranked · Gold
55.8%Win rate across all maps
241,865Games
100Trust Score
6. of 105Rank by score

Best map: Parallel Plays with 60.1% from 18,398 games.

Wins early — in Heist 4.9 points better in short rounds than in long ones (57.7% against 52.9%, split at 87 s). A pick for pace — if the game drags on, it works against him.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 85.BreadthCounter safetyStar rate
Win rate 94.55.8 %
Popularity 85.1.83 %
Breadth 93.60% of maps
Counter safety 90.34.7 %
Star rate 88.31.0 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 94th means “better than 94% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/01 to 08/26, 19 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/26.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/01 — 67.4% from 92 appearances08/02 — 43.0% from 165 appearances08/03 — 56.1% from 319 appearances08/04 — 57.4% from 1,106 appearances08/05 — 57.5% from 3,233 appearances08/06 — 59.0% from 2,147 appearances08/13 — 53.2% from 79 appearances08/14 — 51.0% from 102 appearances08/15 — 52.0% from 98 appearances08/16 — 48.3% from 147 appearances08/17 — 55.7% from 122 appearances08/18 — 52.4% from 124 appearances08/20 — 55.5% from 45,218 appearances08/21 — 56.2% from 43,619 appearances08/22 — 56.0% from 30,605 appearances08/23 — 55.3% from 27,950 appearances08/24 — 55.6% from 46,287 appearances08/25 — 55.9% from 40,522 appearances08/26 — 55.6% from 7,664 appearances
67.4%08/01 55.6%08/26

Pick rate

08/01 — 2.5% from 92 appearances08/02 — 2.7% from 165 appearances08/03 — 2.4% from 319 appearances08/04 — 2.5% from 1,106 appearances08/05 — 2.6% from 3,233 appearances08/06 — 2.5% from 2,147 appearances08/13 — 2.0% from 79 appearances08/14 — 2.5% from 102 appearances08/15 — 2.1% from 98 appearances08/16 — 2.5% from 147 appearances08/17 — 1.8% from 122 appearances08/18 — 2.0% from 124 appearances08/20 — 1.8% from 45,218 appearances08/21 — 1.8% from 43,619 appearances08/22 — 1.9% from 30,605 appearances08/23 — 1.9% from 27,950 appearances08/24 — 1.8% from 46,287 appearances08/25 — 1.8% from 40,522 appearances08/26 — 2.3% from 7,664 appearances
2.5%08/01 2.3%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression −0.8 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 38.0% from 5,090 gamesSilver — 55.0% from 21,430 gamesGold — 55.8% from 249,839 gamesDiamond — 54.3% from 240,364 gamesMythic — 54.0% from 965,996 gamesLegendary — 55.6% from 142,046 gamesMasters — 56.3% from 1,797 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 2 of 32 rows are too thin for Gold alone and add Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Parallel Plays Hot Zone 60.1%
18398 100
Triple Dribble Brawl Ball 58.2%
27464 100
Hot Potato Heist 58.5%
5955 85
Dueling Beetles Hot Zone 58.0%
10114 93
Spiraling Out Brawl Ball 57.6%
22536 100
Sneaky Fields Brawl Ball 57.2%
29409 100
Pit Stop Heist 57.7%
5538 84
Center Stage Brawl Ball 56.5%
22628 100
Pinball Dreams Brawl Ball 56.2%
20738 100
Open Business Hot Zone 56.1%
8380 90
Double Swoosh Gem Grab 54.7%
10479 94
Hard Rock Mine Gem Grab 54.7%
7743 89
Gem Fort Gem Grab 54.6%
8640 91
Pinhole Punt Brawl Ball 57.5%
899 57
Undermine Gem Grab 54.0%
7185 88
Ring of Fire Hot Zone 53.6%
5543 84
Beach Ball Brawl Ball 54.4%
1006 59
Kaboom Canyon Heist 52.3%
3238 76
Layer Cake Bounty 51.2%
3602 78
Deathcap Trap Gem Grab+Diamondprev. season 50.4%
3470 77
Bridge Too Far Heist 49.7%
2283 71
Safe(r) Zone Heist 49.6%
2501 72
Safe Zone Heist 49.6%
2309 71
Rustic Arcade Gem Grab 49.2%
3372 77
Crystal Arcade Gem Grab+Diamondprev. season 48.8%
3953 79
Flaring Phoenix Knockout 45.4%
2017 69
Dry Season Bounty 45.3%
1865 68
Belle's Rock Knockout 42.5%
1812 67
Hideout Bounty 42.3%
1684 66
New Horizons Knockout 41.7%
1405 64
Out in the Open Knockout 39.9%
1603 66
Shooting Star Bounty 38.9%
1519 65

Who beats Bibi and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bibi, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 いつくくー。 Legendary 81 46.4% 69.1%
2 YT:TW-Habibi Legendary 59 45.0% 72.9%
3 WK |Baby Legendary 20 39.5% 90.0%
4 Yusuff.件🌠 Legendary 40 38.0% 62.5%
5 Bisa🍀 Legendary 38 37.9% 63.2%