My roster

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EN

Bo

Controller Epic Ranked · Diamond
51.9%Win rate across all maps
175,058Games
100Trust Score
33. of 105Rank by score
−3.5Skill bonus

Best map: Ring of Fire with 57.5% from 17,904 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 60.Star rate
Win rate 69.51.9 %
Popularity 89.2.11 %
Breadth 79.37% of maps
Counter safety 60.32.7 %
Star rate 74.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 89th means “better than 89% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.2% and has not shifted measurably of late.

Win rate

08/03 — 53.7% from 1,116 appearances08/04 — 54.0% from 4,424 appearances08/05 — 54.6% from 12,758 appearances08/06 — 54.7% from 10,752 appearances08/10 — 51.1% from 695 appearances08/11 — 51.3% from 2,415 appearances08/12 — 51.3% from 6,524 appearances08/13 — 53.4% from 9,755 appearances08/14 — 52.2% from 11,272 appearances08/15 — 52.3% from 11,428 appearances08/16 — 53.5% from 12,920 appearances08/17 — 52.9% from 14,753 appearances08/18 — 52.6% from 13,531 appearances08/19 — 51.6% from 3,782 appearances08/20 — 51.7% from 20,678 appearances08/21 — 51.8% from 39,774 appearances08/22 — 51.6% from 28,634 appearances08/23 — 51.9% from 23,501 appearances08/24 — 52.1% from 32,634 appearances08/25 — 51.9% from 25,391 appearances08/26 — 53.7% from 4,446 appearances
53.7%08/03 53.7%08/26

Pick rate

08/03 — 2.7% from 1,116 appearances08/04 — 2.5% from 4,424 appearances08/05 — 2.4% from 12,758 appearances08/06 — 2.1% from 10,752 appearances08/10 — 2.6% from 695 appearances08/11 — 2.5% from 2,415 appearances08/12 — 2.6% from 6,524 appearances08/13 — 2.6% from 9,755 appearances08/14 — 2.8% from 11,272 appearances08/15 — 2.7% from 11,428 appearances08/16 — 2.7% from 12,920 appearances08/17 — 2.9% from 14,753 appearances08/18 — 2.8% from 13,531 appearances08/19 — 3.0% from 3,782 appearances08/20 — 1.7% from 20,678 appearances08/21 — 1.9% from 39,774 appearances08/22 — 2.1% from 28,634 appearances08/23 — 2.2% from 23,501 appearances08/24 — 2.5% from 32,634 appearances08/25 — 2.4% from 25,391 appearances08/26 — 2.2% from 4,446 appearances
2.7%08/03 2.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 55.8% to 52.3%). Higher up he gets outplayed.

Bronze — 68.3% from 4,629 gamesSilver — 60.0% from 17,239 gamesGold — 54.6% from 308,243 gamesDiamond — 52.4% from 292,719 gamesMythic — 53.6% from 1,715,039 gamesLegendary — 53.0% from 294,343 gamesMasters — 51.3% from 821 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.5%
17904 100
Deathcap Trap Gem Grabprev. season 56.2%
6386 86
Dueling Beetles Hot Zone 54.4%
15568 100
Double Swoosh Gem Grab 54.4%
10798 94
Crystal Arcade Gem Grabprev. season 54.8%
5777 85
Undermine Gem Grab 54.3%
10967 94
Hard Rock Mine Gem Grab 54.2%
11125 95
Rustic Arcade Gem Grab 54.2%
10113 93
Open Business Hot Zone 53.6%
16383 100
Gem Fort Gem Grab 52.7%
10198 93
Layer Cake Bounty 52.1%
3890 79
Dry Season Bounty 51.4%
4452 81
Pinball Dreams Brawl Ball 51.2%
4527 81
Sneaky Fields Brawl Ball 50.5%
2692 73
Bridge Too Far Heist 49.9%
4666 82
Center Stage Brawl Ball 49.9%
3891 79
Hideout Bounty 50.0%
3370 77
Safe Zone Heist 49.0%
5736 85
Flaring Phoenix Knockout 49.1%
3274 76
Shooting Star Bounty 49.0%
3182 76
Out in the Open Knockout 47.6%
3437 77
Safe(r) Zone Heist 47.2%
5767 85
New Horizons Knockout 47.7%
2293 71
Triple Dribble Brawl Ball 47.3%
2009 69
Kaboom Canyon Heist 45.6%
4419 81
Spiraling Out Brawl Ball 45.8%
2971 75
Pinhole Punt Brawl Ball+Mythic + Gold 46.8%
598 51
Belle's Rock Knockout 45.1%
2147 70
Beach Ball Brawl Ball+Mythic + Gold 45.6%
535 49
Hot Potato Heist 43.5%
3818 79
Pit Stop Heist 41.3%
2736 74
Parallel Plays Hot Zone 40.6%
2397 72

Who beats Bo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.7% 79.2%
2 いい Mythic 30 38.2% 70.0%
3 베베베베 Mythic 25 37.4% 72.0%
4 칭호 컬렉터! Diamond 37 37.4% 62.2%
5 JqstQuinten Legendary 64 36.6% 51.6%