Best map: Ring of Fire with 57.4% from 17,617 games.
Diamondchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/04 to 08/25, 18 days. 12 earlier days are left out — below 218 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.6 — punishes weak opponents: from Bronze to Legendary the win rate drops by 7.6 points (regression 54.7% to 47.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Diamond). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
51.1% | 4359 | 81 | ||
Sneaky Fields ![]() |
50.5% | 2567 | 73 | ||
Center Stage ![]() |
49.9% | 3728 | 78 | ||
Triple Dribble ![]() |
47.2% | 1933 | 68 | ||
Pinhole Punt +Mythic + Gold |
49.2% | 248 | 38 | ||
Spiraling Out ![]() |
45.7% | 2872 | 74 | ||
Beach Ball +Mythic + Gold |
43.8% | 185 | 33 |
Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.2% against Bolt in Bounty. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.5%
4,258 games
Griff
55.5%
6,365 games
Doug
56.9%
817 games
Ash
57.0%
784 games
Bull
54.4%
3,162 games
Darryl
56.7%
693 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 39.1% | 79.2% |
| 2 | いい | Mythic | 29 | 38.0% | 69.0% |
| 3 | 베베베베 | Mythic | 25 | 37.8% | 72.0% |
| 4 | 칭호 컬렉터! | Diamond | 37 | 37.7% | 62.2% |
| 5 | St.상자처돌이헌터🇰🇷 | Mythic | 32 | 36.9% | 62.5% |