Best map: Ring of Fire with 60.8% from 33,127 games.
Goldchange
On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.
08/05 to 08/25, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −7.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 7.5 points (regression 54.6% to 47.1%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams ![]() |
54.8% | 5860 | 85 | ||
Sneaky Fields ![]() |
52.1% | 3936 | 79 | ||
Spiraling Out ![]() |
50.6% | 4356 | 81 | ||
Center Stage ![]() |
50.3% | 5236 | 83 | ||
Triple Dribble ![]() |
48.2% | 3228 | 76 | ||
Pinhole Punt +Diamond + Mythic |
50.0% | 166 | 32 | ||
Beach Ball +Diamond + Mythic |
42.6% | 122 | 27 |
Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 28.9%.
Nobody counters Bo here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bibi
56.5%
4,191 games
Griff
55.5%
6,236 games
Doug
57.1%
800 games
Bull
54.4%
3,094 games
Ash
56.9%
772 games
Darryl
57.0%
674 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 39.0% | 79.2% |
| 2 | いい | Mythic | 29 | 38.0% | 69.0% |
| 3 | 베베베베 | Mythic | 25 | 37.7% | 72.0% |
| 4 | 칭호 컬렉터! | Diamond | 37 | 37.7% | 62.2% |
| 5 | JqstQuinten | Legendary | 62 | 37.4% | 53.2% |