My roster

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EN

Bo

Controller Epic Ranked · Gold Brawl Ball
51.5%Win rate in Brawl Ball
22,713Games
100Trust Score
25. of 105Rank in Brawl Ball
−7.5Skill bonus

Best map: Ring of Fire with 60.8% from 33,127 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 40.
Win rate 72.51.5 %
Popularity 77.1.00 %
Breadth 90.47% of maps
Counter safety 81.42.0 %
Star rate 40.18.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/05 — 56.6% from 129 appearances08/06 — 46.4% from 69 appearances08/20 — 54.7% from 3,663 appearances08/21 — 53.1% from 3,618 appearances08/22 — 50.1% from 2,889 appearances08/23 — 50.6% from 2,933 appearances08/24 — 50.2% from 5,481 appearances08/25 — 51.0% from 4,072 appearances
56.6%08/05 51.0%08/25

Pick rate

08/05 — 0.7% from 129 appearances08/06 — 0.5% from 69 appearances08/20 — 0.8% from 3,663 appearances08/21 — 0.8% from 3,618 appearances08/22 — 1.0% from 2,889 appearances08/23 — 1.1% from 2,933 appearances08/24 — 1.2% from 5,481 appearances08/25 — 1.1% from 4,072 appearances
0.7%08/05 1.1%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −7.5 — punishes weak opponents: from Bronze to Legendary the win rate drops by 7.5 points (regression 54.6% to 47.1%). Higher up he gets outplayed.

Bronze — 63.7% from 631 gamesSilver — 58.4% from 1,477 gamesGold — 51.5% from 23,030 gamesDiamond — 49.0% from 24,492 gamesMythic — 48.5% from 157,782 gamesLegendary — 48.0% from 21,510 games
BronzeSilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ball 54.8%
5860 85
Sneaky Fields Brawl Ball 52.1%
3936 79
Spiraling Out Brawl Ball 50.6%
4356 81
Center Stage Brawl Ball 50.3%
5236 83
Triple Dribble Brawl Ball 48.2%
3228 76
Pinhole Punt Brawl Ball+Diamond + Mythic 50.0%
166 32
Beach Ball Brawl Ball+Diamond + Mythic 42.6%
122 27

Against whom

Direct duels in Brawl Ball: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 32.3% against Bolt in Bounty. On average the worst case sits at 28.9%.

Counters

Countered by

Nobody counters Bo here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bibi 56.5% 4,191 games Griff 55.5% 6,236 games Doug 57.1% 800 games Bull 54.4% 3,094 games Ash 56.9% 772 games Darryl 57.0% 674 games

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.0% 79.2%
2 いい Mythic 29 38.0% 69.0%
3 베베베베 Mythic 25 37.7% 72.0%
4 칭호 컬렉터! Diamond 37 37.7% 62.2%
5 JqstQuinten Legendary 62 37.4% 53.2%