My roster

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EN

Bo

Controller Epic Ranked · Diamond
51.9%Win rate across all maps
170,402Games
100Trust Score
33. of 105Rank by score
−3.4Skill bonus

Best map: Ring of Fire with 57.4% from 17,666 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 61.Star rate
Win rate 69.51.9 %
Popularity 88.2.11 %
Breadth 80.37% of maps
Counter safety 61.32.9 %
Star rate 74.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/26, 21 days. 10 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/03 — 53.7% from 1,116 appearances08/04 — 54.0% from 4,424 appearances08/05 — 54.6% from 12,758 appearances08/06 — 54.7% from 10,752 appearances08/10 — 51.1% from 695 appearances08/11 — 51.3% from 2,415 appearances08/12 — 51.3% from 6,524 appearances08/13 — 53.4% from 9,755 appearances08/14 — 52.2% from 11,272 appearances08/15 — 52.3% from 11,428 appearances08/16 — 53.5% from 12,920 appearances08/17 — 52.9% from 14,753 appearances08/18 — 52.6% from 13,531 appearances08/19 — 51.6% from 3,782 appearances08/20 — 51.7% from 20,670 appearances08/21 — 51.8% from 39,750 appearances08/22 — 51.6% from 28,595 appearances08/23 — 51.9% from 23,364 appearances08/24 — 52.1% from 32,352 appearances08/25 — 51.9% from 24,156 appearances08/26 — 54.7% from 1,515 appearances
53.7%08/03 54.7%08/26

Pick rate

08/03 — 2.7% from 1,116 appearances08/04 — 2.5% from 4,424 appearances08/05 — 2.4% from 12,758 appearances08/06 — 2.1% from 10,752 appearances08/10 — 2.6% from 695 appearances08/11 — 2.5% from 2,415 appearances08/12 — 2.6% from 6,524 appearances08/13 — 2.6% from 9,755 appearances08/14 — 2.8% from 11,272 appearances08/15 — 2.7% from 11,428 appearances08/16 — 2.7% from 12,920 appearances08/17 — 2.9% from 14,753 appearances08/18 — 2.8% from 13,531 appearances08/19 — 3.0% from 3,782 appearances08/20 — 1.7% from 20,670 appearances08/21 — 1.9% from 39,750 appearances08/22 — 2.1% from 28,595 appearances08/23 — 2.2% from 23,364 appearances08/24 — 2.5% from 32,352 appearances08/25 — 2.4% from 24,156 appearances08/26 — 2.2% from 1,515 appearances
2.7%08/03 2.2%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.4 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.4 points (regression 55.7% to 52.3%). Higher up he gets outplayed.

Bronze — 67.8% from 4,395 gamesSilver — 59.9% from 16,444 gamesGold — 54.6% from 295,822 gamesDiamond — 52.4% from 288,063 gamesMythic — 53.6% from 1,712,201 gamesLegendary — 53.0% from 293,919 gamesMasters — 51.2% from 818 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Diamond). 2 of 32 rows are too thin for Diamond alone and add Mythic / Gold — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 57.4%
17666 100
Deathcap Trap Gem Grabprev. season 56.2%
6386 86
Dueling Beetles Hot Zone 54.4%
15138 99
Crystal Arcade Gem Grabprev. season 54.8%
5777 85
Hard Rock Mine Gem Grab 54.3%
10814 94
Undermine Gem Grab 54.3%
10628 94
Double Swoosh Gem Grab 54.2%
10481 94
Rustic Arcade Gem Grab 54.1%
9873 93
Open Business Hot Zone 53.7%
15902 100
Gem Fort Gem Grab 52.5%
9864 93
Layer Cake Bounty 52.0%
3775 78
Dry Season Bounty 51.6%
4324 80
Pinball Dreams Brawl Ball 51.1%
4407 81
Sneaky Fields Brawl Ball 50.4%
2592 73
Bridge Too Far Heist 49.8%
4606 81
Hideout Bounty 50.1%
3250 76
Center Stage Brawl Ball 49.9%
3759 78
Safe Zone Heist 49.0%
5650 84
Shooting Star Bounty 49.1%
3126 76
Flaring Phoenix Knockout 49.0%
3177 76
Out in the Open Knockout 47.6%
3329 77
Safe(r) Zone Heist 47.1%
5713 85
New Horizons Knockout 47.6%
2256 71
Triple Dribble Brawl Ball 47.1%
1951 69
Spiraling Out Brawl Ball 45.7%
2894 74
Kaboom Canyon Heist 45.3%
4272 80
Pinhole Punt Brawl Ball+Mythic + Gold 47.4%
344 43
Belle's Rock Knockout 45.1%
2078 69
Hot Potato Heist 43.8%
3688 78
Beach Ball Brawl Ball+Mythic + Gold 44.4%
275 39
Pit Stop Heist 41.2%
2712 73
Parallel Plays Hot Zone 40.4%
2302 71

Who beats Bo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 39.0% 79.2%
2 いい Mythic 29 37.9% 69.0%
3 베베베베 Mythic 25 37.6% 72.0%
4 칭호 컬렉터! Diamond 37 37.6% 62.2%
5 St.상자처돌이헌터🇰🇷 Mythic 32 36.8% 62.5%