Best map: Deathcap Trap with 56.1% from 100,821 games.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 1.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.3 — punishes weak opponents: from Bronze to Legendary the win rate drops by 2.3 points (regression 50.3% to 48.0%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 32 maps. 1 of 6 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
46.3% | 1137 | 60 | ||
Safe Zone ![]() |
44.7% | 1209 | 61 | ||
Kaboom Canyon ![]() |
44.9% | 816 | 55 | ||
Bridge Too Far ![]() |
42.9% | 772 | 55 | ||
Pit Stop +Legendary + Diamond |
41.3% | 2949 | 75 | ||
Hot Potato ![]() |
39.9% | 586 | 51 |
Direct duels in Heist: how Bo does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 32.2% against Bolt in Bounty. On average the worst case sits at 28.6%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Chuck
57.2%
5,196 games
Nori
56.4%
12,009 games
Mico
55.9%
5,365 games
Edgar
54.0%
14,922 games
Bibi
56.1%
1,122 games
Bull
54.4%
2,444 games
Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 다디졌엌 | Mythic | 24 | 39.1% | 79.2% |
| 2 | いい | Mythic | 29 | 38.0% | 69.0% |
| 3 | 베베베베 | Mythic | 25 | 37.8% | 72.0% |
| 4 | 칭호 컬렉터! | Diamond | 37 | 37.7% | 62.2% |
| 5 | St.상자처돌이헌터🇰🇷 | Mythic | 32 | 37.0% | 62.5% |