My roster

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EN

Bo

Controller Epic Ranked · Gold
54.5%Win rate across all maps
305,599Games
100Trust Score
9. of 105Rank by score
−3.5Skill bonus

Best map: Ring of Fire with 60.8% from 34,368 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 74.
Win rate 87.54.5 %
Popularity 90.2.24 %
Breadth 88.47% of maps
Counter safety 78.31.4 %
Star rate 74.26.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/02 to 08/26, 18 days. 13 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/26.

Steadily picked — the pick rate sits at 2.1% and has not shifted measurably of late.

Win rate

08/02 — 66.7% from 66 appearances08/03 — 59.9% from 162 appearances08/04 — 61.3% from 612 appearances08/05 — 59.5% from 1,580 appearances08/06 — 59.2% from 1,027 appearances08/13 — 55.7% from 70 appearances08/14 — 58.5% from 82 appearances08/15 — 58.1% from 86 appearances08/16 — 52.6% from 116 appearances08/17 — 55.4% from 139 appearances08/18 — 58.3% from 115 appearances08/20 — 58.3% from 49,334 appearances08/21 — 56.3% from 47,565 appearances08/22 — 52.9% from 37,520 appearances08/23 — 52.7% from 35,513 appearances08/24 — 53.2% from 68,072 appearances08/25 — 53.5% from 55,583 appearances08/26 — 54.6% from 12,012 appearances
66.7%08/02 54.6%08/26

Pick rate

08/02 — 1.1% from 66 appearances08/03 — 1.2% from 162 appearances08/04 — 1.4% from 612 appearances08/05 — 1.3% from 1,580 appearances08/06 — 1.2% from 1,027 appearances08/13 — 1.8% from 70 appearances08/14 — 2.0% from 82 appearances08/15 — 1.8% from 86 appearances08/16 — 1.9% from 116 appearances08/17 — 2.1% from 139 appearances08/18 — 1.8% from 115 appearances08/20 — 2.0% from 49,334 appearances08/21 — 2.0% from 47,565 appearances08/22 — 2.3% from 37,520 appearances08/23 — 2.4% from 35,513 appearances08/24 — 2.6% from 68,072 appearances08/25 — 2.3% from 55,583 appearances08/26 — 2.0% from 12,012 appearances
1.1%08/02 2.0%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 3.5 points (regression 55.8% to 52.3%). Higher up he gets outplayed.

Bronze — 68.3% from 4,672 gamesSilver — 60.0% from 17,357 gamesGold — 54.6% from 309,859 gamesDiamond — 52.4% from 293,441 gamesMythic — 53.6% from 1,715,555 gamesLegendary — 53.0% from 294,431 gamesMasters — 51.3% from 821 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Ring of Fire Hot Zone 60.8%
34368 100
Dueling Beetles Hot Zone 58.2%
29652 100
Open Business Hot Zone 57.4%
30911 100
Undermine Gem Grab 57.1%
17212 100
Rustic Arcade Gem Grab 56.8%
16298 100
Hard Rock Mine Gem Grab 56.1%
17035 100
Deathcap Trap Gem Grab+Diamondprev. season 56.4%
6601 87
Gem Fort Gem Grab 55.6%
16097 100
Double Swoosh Gem Grab 55.2%
16363 100
Dry Season Bounty 55.1%
8071 90
Layer Cake Bounty 55.0%
7186 88
Crystal Arcade Gem Grab+Diamondprev. season 55.1%
5989 85
Pinball Dreams Brawl Ball 54.6%
6341 86
Shooting Star Bounty 53.3%
6262 86
Hideout Bounty 53.2%
6567 87
Sneaky Fields Brawl Ball 51.9%
4279 80
Out in the Open Knockout 51.0%
6435 86
Bridge Too Far Heist 50.7%
7383 88
Safe Zone Heist 50.5%
8908 91
Center Stage Brawl Ball 50.4%
5710 85
Spiraling Out Brawl Ball 50.4%
4707 82
Safe(r) Zone Heist 49.6%
8958 91
Flaring Phoenix Knockout 49.7%
6353 86
New Horizons Knockout 49.7%
4910 82
Kaboom Canyon Heist 47.7%
7455 89
Triple Dribble Brawl Ball 48.0%
3550 77
Belle's Rock Knockout 47.6%
4535 81
Hot Potato Heist 46.1%
7115 88
Pinhole Punt Brawl Ball+Diamond + Mythic 46.9%
616 51
Beach Ball Brawl Ball+Diamond + Mythic 46.6%
564 50
Parallel Plays Hot Zone 44.5%
6821 87
Pit Stop Heist 43.8%
5504 84

Who beats Bo and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bo, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 다디졌엌 Mythic 24 38.7% 79.2%
2 いい Mythic 30 38.1% 70.0%
3 베베베베 Mythic 25 37.3% 72.0%
4 칭호 컬렉터! Diamond 37 37.3% 62.2%
5 JqstQuinten Legendary 64 36.5% 51.6%