My roster

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EN

Bolt

Epic Ranked · All ranks Safe Zone Heist
57.8%Win rate on Safe Zone
12,595Games here
0.6%Pick rate
96Trust Score
5. of 105Rank on this map

Wins late — in Heist 5.6 points better in long rounds than in short ones (57.7% against 52.1%, split at 89 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 67.BreadthCounter safetyStar rate
Win rate 89.53.3 %
Popularity 67.0.68 %
Breadth 98.87% of maps
Counter safety 86.42.7 %
Star rate 77.19.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/31, 25 days. 11 earlier days are left out — below 384 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 57.8% from 823 appearances08/05 — 59.4% from 1,958 appearances08/06 — 61.1% from 950 appearances08/10 — 59.7% from 911 appearances08/11 — 57.7% from 2,059 appearances08/12 — 57.1% from 2,426 appearances08/13 — 59.7% from 2,161 appearances08/14 — 60.2% from 1,943 appearances08/15 — 56.0% from 1,893 appearances08/16 — 60.5% from 1,690 appearances08/17 — 61.6% from 1,585 appearances08/18 — 60.3% from 1,518 appearances08/19 — 59.7% from 476 appearances08/20 — 60.7% from 979 appearances08/21 — 58.2% from 1,300 appearances08/22 — 57.2% from 1,044 appearances08/23 — 57.1% from 841 appearances08/24 — 57.8% from 1,458 appearances08/25 — 56.4% from 1,011 appearances08/26 — 57.0% from 831 appearances08/27 — 57.5% from 960 appearances08/28 — 55.8% from 1,110 appearances08/29 — 58.2% from 1,008 appearances08/30 — 59.1% from 1,000 appearances08/31 — 57.6% from 943 appearances
57.8%08/04 57.6%08/31

Pick rate

08/04 — 1.0% from 823 appearances08/05 — 1.0% from 1,958 appearances08/06 — 0.8% from 950 appearances08/10 — 0.9% from 911 appearances08/11 — 0.8% from 2,059 appearances08/12 — 0.8% from 2,426 appearances08/13 — 0.7% from 2,161 appearances08/14 — 0.7% from 1,943 appearances08/15 — 0.7% from 1,893 appearances08/16 — 0.7% from 1,690 appearances08/17 — 0.6% from 1,585 appearances08/18 — 0.7% from 1,518 appearances08/19 — 0.8% from 476 appearances08/20 — 0.7% from 979 appearances08/21 — 0.7% from 1,300 appearances08/22 — 0.7% from 1,044 appearances08/23 — 0.6% from 841 appearances08/24 — 0.7% from 1,458 appearances08/25 — 0.6% from 1,011 appearances08/26 — 0.6% from 831 appearances08/27 — 0.5% from 960 appearances08/28 — 0.6% from 1,110 appearances08/29 — 0.5% from 1,008 appearances08/30 — 0.5% from 1,000 appearances08/31 — 0.6% from 943 appearances
1.0%08/04 0.6%08/31

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.8 points across the whole range). He plays the same at the bottom as at the top.

Gold — 58.6% from 4,696 gamesDiamond — 59.0% from 4,214 gamesMythic — 59.5% from 17,075 gamesLegendary — 56.2% from 7,110 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 62.2% 10,241 games 8-Bit 58.7% 6,678 games Jessie 58.6% 4,401 games Melodie 59.5% 1,930 games Bull 59.1% 2,181 games Edgar 57.6% 10,194 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Masters 150 57.9% 76.0%
2 Don't Ban Bolt Masters 172 56.9% 72.7%
3 Zhantai Masters 218 55.3% 67.9%
4 YT|StrayBolt³ Legendary 174 55.2% 70.1%
5 95🏎⚡️ Masters 133 55.2% 73.7%