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Ruffs

Support Mythic Ranked · All ranks Safe Zone Heist
49.1%Win rate on Safe Zone
1,583Games here
0.1%Pick rate
65Trust Score
31. of 105Rank on this map

Wins late — in Bounty 8.3 points better in long rounds than in short ones (51.7% against 43.3%, split at 96 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadth 11.Counter safetyStar rate
Win rate 58.46.1 %
Popularity 19.0.08 %
Breadth 11.3% of maps
Counter safety 61.35.8 %
Star rate 18.4.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 61th means “better than 61% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/31, 25 days. 7 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/31.

Win rate

08/04 — 46.0% from 113 appearances08/05 — 45.4% from 194 appearances08/06 — 51.5% from 99 appearances08/10 — 44.2% from 77 appearances08/11 — 42.3% from 213 appearances08/12 — 47.4% from 304 appearances08/13 — 48.2% from 282 appearances08/14 — 43.4% from 219 appearances08/15 — 39.6% from 235 appearances08/16 — 40.8% from 255 appearances08/17 — 43.9% from 264 appearances08/18 — 49.8% from 213 appearances08/19 — 47.4% from 78 appearances08/20 — 48.1% from 104 appearances08/21 — 47.1% from 140 appearances08/22 — 45.2% from 115 appearances08/23 — 54.0% from 124 appearances08/24 — 46.3% from 188 appearances08/25 — 48.0% from 127 appearances08/26 — 43.6% from 117 appearances08/27 — 55.5% from 128 appearances08/28 — 55.3% from 141 appearances08/29 — 48.9% from 139 appearances08/30 — 48.1% from 133 appearances08/31 — 49.6% from 125 appearances
46.0%08/04 49.6%08/31

Pick rate

08/04 — 0.1% from 113 appearances08/05 — 0.1% from 194 appearances08/06 — 0.1% from 99 appearances08/10 — 0.1% from 77 appearances08/11 — 0.1% from 213 appearances08/12 — 0.1% from 304 appearances08/13 — 0.1% from 282 appearances08/14 — 0.1% from 219 appearances08/15 — 0.1% from 235 appearances08/16 — 0.1% from 255 appearances08/17 — 0.1% from 264 appearances08/18 — 0.1% from 213 appearances08/19 — 0.1% from 78 appearances08/20 — 0.1% from 104 appearances08/21 — 0.1% from 140 appearances08/22 — 0.1% from 115 appearances08/23 — 0.1% from 124 appearances08/24 — 0.1% from 188 appearances08/25 — 0.1% from 127 appearances08/26 — 0.1% from 117 appearances08/27 — 0.1% from 128 appearances08/28 — 0.1% from 141 appearances08/29 — 0.1% from 139 appearances08/30 — 0.1% from 133 appearances08/31 — 0.1% from 125 appearances
0.1%08/04 0.1%08/31

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression +2.3 points across the whole range). He plays the same at the bottom as at the top.

Gold — 47.5% from 510 gamesDiamond — 46.0% from 491 gamesMythic — 44.3% from 2,194 gamesLegendary — 50.6% from 830 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Heist: how Ruffs does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 56.9% 1,066 games Edgar 51.9% 1,199 games Mico 53.1% 588 games Chuck 52.8% 553 games 8-Bit 50.4% 1,008 games Bibi 54.4% 206 games

Who plays him best soon

Players with a profile and at least 20 games on Ruffs, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Eë парень Masters 66 47.1% 71.2%
2 weouri Masters 26 46.7% 100.0%
3 weraiz Masters 85 45.5% 63.5%
4 Snay Masters 62 43.0% 62.9%
5 Shadowwᛪ༙ Masters 43 43.0% 69.8%