Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Griff
59.2%
4,509 games
Rico
57.6%
2,791 games
Gale
61.6%
498 games
Bibi
56.9%
3,016 games
Doug
59.6%
627 games
Emz
55.8%
3,131 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 93 | 55.0% | 82.8% |
| 2 | big boy2 | Legendary | 60 | 46.7% | 76.7% |
| 3 | Pr0gamerX 龙 | Legendary | 117 | 46.3% | 63.2% |
| 4 | SNOWMAN | Masters | 46 | 46.1% | 82.6% |
| 5 | LZ|↯ Ζεύς ↯🜸 | Legendary | 94 | 45.5% | 64.9% |