My roster

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Bolt

Epic Ranked · Gold Brawl Ball
52.3%Win rate in Brawl Ball
18,367Games
100Trust Score
18. of 105Rank in Brawl Ball
−4.8Skill bonus

Best map: Rustic Arcade with 68.8% from 14,737 games.

Wins late — in Bounty 8.2 points better in long rounds than in short ones (59.8% against 68.0%, split at 97 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 66.
Win rate 82.52.3 %
Popularity 70.0.79 %
Breadth 98.80% of maps
Counter safety 73.40.7 %
Star rate 66.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/26, 9 days. 10 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/05 — 42.2% from 83 appearances08/06 — 55.1% from 89 appearances08/20 — 58.2% from 3,485 appearances08/21 — 54.1% from 3,418 appearances08/22 — 48.7% from 2,395 appearances08/23 — 50.7% from 2,098 appearances08/24 — 50.0% from 3,691 appearances08/25 — 50.4% from 3,057 appearances08/26 — 47.5% from 223 appearances
42.2%08/05 47.5%08/26

Pick rate

08/05 — 0.4% from 83 appearances08/06 — 0.7% from 89 appearances08/20 — 0.8% from 3,485 appearances08/21 — 0.8% from 3,418 appearances08/22 — 0.8% from 2,395 appearances08/23 — 0.8% from 2,098 appearances08/24 — 0.8% from 3,691 appearances08/25 — 0.8% from 3,057 appearances08/26 — 0.8% from 223 appearances
0.4%08/05 0.8%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.8 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.8 points (regression 53.5% to 48.7%). Higher up he gets outplayed.

Silver — 58.5% from 1,230 gamesGold — 52.2% from 18,590 gamesDiamond — 50.7% from 12,662 gamesMythic — 49.7% from 24,000 gamesLegendary — 49.9% from 6,969 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Gold). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 56.4%
4590 81
Center Stage Brawl Ball 56.0%
3870 79
Pinball Dreams Brawl Ball 51.0%
3767 78
Pinhole Punt Brawl Ball+Diamond + Mythic 55.0%
129 28
Triple Dribble Brawl Ball 47.8%
2963 75
Sneaky Fields Brawl Ball 47.4%
3037 75
Beach Ball Brawl Ball+Diamond + Mythic 45.5%
123 27

Against whom

Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.3% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 59.1% 4,271 games Rico 58.1% 2,661 games Gale 62.1% 467 games Bibi 56.9% 2,835 games Doug 59.7% 596 games Otis 58.9% 677 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 76 52.7% 82.9%
2 big boy2 Legendary 60 47.0% 76.7%
3 SNOWMAN Masters 46 46.4% 82.6%
4 Pr0gamerX 龙 Legendary 110 45.2% 61.8%
5 YT|StrayBolt³ Legendary 70 45.0% 68.6%