My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bolt

Epic Ranked · Mythic Brawl Ball
46.7%Win rate in Brawl Ball
1,643Games
66Trust Score
67. of 105Rank in Brawl Ball
−4.9Skill bonus

Best map: Crystal Arcade with 62.7% from 26,368 games.

Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 39.46.7 %
Popularity 31.0.22 %
Breadth 98.57% of maps
Counter safety 70.39.4 %
Star rate 62.23.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 20 days. 9 earlier days are left out — below 111 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 46.8% from 220 appearances08/05 — 49.2% from 915 appearances08/06 — 48.1% from 643 appearances08/07 — 51.6% from 184 appearances08/09 — 50.0% from 116 appearances08/10 — 45.0% from 369 appearances08/11 — 50.5% from 1,302 appearances08/12 — 50.4% from 2,324 appearances08/13 — 49.3% from 2,764 appearances08/14 — 49.6% from 2,866 appearances08/15 — 50.8% from 2,659 appearances08/16 — 49.3% from 2,458 appearances08/17 — 50.6% from 2,592 appearances08/18 — 50.7% from 2,090 appearances08/19 — 47.6% from 678 appearances08/21 — 51.1% from 278 appearances08/22 — 45.8% from 273 appearances08/23 — 45.7% from 276 appearances08/24 — 44.6% from 388 appearances08/25 — 51.1% from 329 appearances
46.8%08/04 51.1%08/25

Pick rate

08/04 — 0.2% from 220 appearances08/05 — 0.2% from 915 appearances08/06 — 0.2% from 643 appearances08/07 — 0.3% from 184 appearances08/09 — 0.2% from 116 appearances08/10 — 0.2% from 369 appearances08/11 — 0.2% from 1,302 appearances08/12 — 0.2% from 2,324 appearances08/13 — 0.3% from 2,764 appearances08/14 — 0.3% from 2,866 appearances08/15 — 0.3% from 2,659 appearances08/16 — 0.3% from 2,458 appearances08/17 — 0.3% from 2,592 appearances08/18 — 0.3% from 2,090 appearances08/19 — 0.3% from 678 appearances08/21 — 0.2% from 278 appearances08/22 — 0.2% from 273 appearances08/23 — 0.2% from 276 appearances08/24 — 0.2% from 388 appearances08/25 — 0.2% from 329 appearances
0.2%08/04 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.9 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.9 points (regression 53.6% to 48.7%). Higher up he gets outplayed.

Silver — 58.7% from 1,277 gamesGold — 52.2% from 19,333 gamesDiamond — 50.6% from 12,910 gamesMythic — 49.7% from 24,056 gamesLegendary — 50.0% from 6,995 games
SilverGoldDiamondMythicLegendary

On which maps

Brawl Ball

Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Pinball Dreams Brawl Ballprev. season 48.9%
6676 87
Sneaky Fields Brawl Ballprev. season 47.0%
4341 80
Pinhole Punt Brawl Ball+Legendary + Diamond 53.3%
120 27
Spiraling Out Brawl Ball 47.8%
575 50
Center Stage Brawl Ball 47.9%
430 46
Beach Ball Brawl Ball+Legendary + Diamond 51.0%
96 23
Triple Dribble Brawl Ballprev. season 44.6%
4660 82

Against whom

Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.4% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Griff 59.1% 4,393 games Rico 58.0% 2,734 games Bibi 57.0% 2,928 games Gale 61.6% 487 games Doug 59.7% 610 games Emz 55.9% 3,056 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 88 55.1% 84.1%
2 big boy2 Legendary 60 46.8% 76.7%
3 SNOWMAN Masters 46 46.2% 82.6%
4 Pr0gamerX 龙 Legendary 115 45.9% 62.6%
5 YT|StrayBolt³ Legendary 73 45.1% 68.5%