Best map: Crystal Arcade with 62.7% from 26,368 games.
Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 20 days. 9 earlier days are left out — below 111 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.9 — punishes weak opponents: from Silver to Legendary the win rate drops by 4.9 points (regression 53.6% to 48.7%). Higher up he gets outplayed.
Brawl Ball▾
Where this brawler works (ranked, Mythic). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Mythic alone and add Legendary / Diamond — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Pinball Dreams prev. season |
48.9% | 6676 | 87 | ||
Sneaky Fields prev. season |
47.0% | 4341 | 80 | ||
Pinhole Punt +Legendary + Diamond |
53.3% | 120 | 27 | ||
Spiraling Out ![]() |
47.8% | 575 | 50 | ||
Center Stage ![]() |
47.9% | 430 | 46 | ||
Beach Ball +Legendary + Diamond |
51.0% | 96 | 23 | ||
Triple Dribble prev. season |
44.6% | 4660 | 82 |
Direct duels in Brawl Ball: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 39.4% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Griff
59.1%
4,393 games
Rico
58.0%
2,734 games
Bibi
57.0%
2,928 games
Gale
61.6%
487 games
Doug
59.7%
610 games
Emz
55.9%
3,056 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 88 | 55.1% | 84.1% |
| 2 | big boy2 | Legendary | 60 | 46.8% | 76.7% |
| 3 | SNOWMAN | Masters | 46 | 46.2% | 82.6% |
| 4 | Pr0gamerX 龙 | Legendary | 115 | 45.9% | 62.6% |
| 5 | YT|StrayBolt³ | Legendary | 73 | 45.1% | 68.5% |