My roster

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EN

Bolt

Epic Ranked · Gold
62.4%Win rate across all maps
145,090Games
100Trust Score
1. of 105Rank by score
−10.5Skill bonus

Best map: Rustic Arcade with 68.9% from 15,469 games.

Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularity 72.BreadthCounter safetyStar rate
Win rate 99.62.4 %
Popularity 72.1.05 %
Breadth 98.80% of maps
Counter safety 97.40.5 %
Star rate 85.30.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 99th means “better than 99% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 10 days. 19 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 68.5% from 146 appearances08/05 — 56.6% from 442 appearances08/06 — 62.7% from 397 appearances08/20 — 65.7% from 30,301 appearances08/21 — 63.7% from 25,760 appearances08/22 — 60.5% from 18,615 appearances08/23 — 60.9% from 15,929 appearances08/24 — 61.0% from 26,781 appearances08/25 — 61.4% from 21,814 appearances08/26 — 60.1% from 5,890 appearances
68.5%08/04 60.1%08/26

Pick rate

08/04 — 0.3% from 146 appearances08/05 — 0.4% from 442 appearances08/06 — 0.5% from 397 appearances08/20 — 1.2% from 30,301 appearances08/21 — 1.1% from 25,760 appearances08/22 — 1.1% from 18,615 appearances08/23 — 1.1% from 15,929 appearances08/24 — 1.0% from 26,781 appearances08/25 — 0.9% from 21,814 appearances08/26 — 0.9% from 5,890 appearances
0.3%08/04 0.9%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −10.5 — punishes weak opponents: from Bronze to Masters the win rate drops by 10.5 points (regression 65.5% to 54.9%). Higher up he gets outplayed.

Bronze — 54.0% from 643 gamesSilver — 64.6% from 6,644 gamesGold — 62.4% from 146,344 gamesDiamond — 59.6% from 125,680 gamesMythic — 58.4% from 497,977 gamesLegendary — 56.8% from 177,603 gamesMasters — 56.4% from 4,482 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Gold). 4 of 32 rows are too thin for Gold alone and add Diamond / Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Rustic Arcade Gem Grab 68.9%
15469 99
Hideout Bounty 68.7%
9143 92
Shooting Star Bounty 67.9%
9649 92
Double Swoosh Gem Grab 67.0%
13139 97
Ring of Fire Hot Zone 67.0%
4573 81
Gem Fort Gem Grab 65.8%
8992 91
Layer Cake Bounty 66.0%
3084 75
Dry Season Bounty 65.1%
5597 84
Undermine Gem Grab 64.6%
8155 90
New Horizons Knockout 62.7%
5197 83
Hard Rock Mine Gem Grab 62.0%
7035 88
Belle's Rock Knockout 62.5%
3519 77
Open Business Hot Zone 62.7%
3085 75
Dueling Beetles Hot Zone 62.8%
2341 71
Flaring Phoenix Knockout 61.9%
3306 76
Crystal Arcade Gem Grab+Diamondprev. season 62.7%
1652 66
Out in the Open Knockout 61.1%
3121 76
Safe(r) Zone Heist 59.5%
2617 73
Safe Zone Heist 59.2%
2566 73
Deathcap Trap Gem Grab+Diamondprev. season 58.9%
1432 64
Spiraling Out Brawl Ball 56.4%
4931 82
Center Stage Brawl Ball 55.9%
4196 80
Kaboom Canyon Heist 55.1%
3443 77
Bridge Too Far Heist 53.2%
4015 79
Hot Potato Heist 53.3%
2622 73
Parallel Plays Hot Zone 53.9%
1597 66
Pinhole Punt Brawl Ball+Diamond + Mythic 55.5%
391 44
Pinball Dreams Brawl Ball 50.9%
4057 79
Beach Ball Brawl Ball+Diamond + Mythic 50.4%
425 46
Triple Dribble Brawl Ball 47.7%
3226 76
Sneaky Fields Brawl Ball 47.6%
3284 76
Pit Stop Heist 45.7%
2598 73

Who beats Bolt and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 95 55.4% 83.2%
2 big boy2 Legendary 60 46.6% 76.7%
3 Pr0gamerX 龙 Legendary 117 46.3% 63.2%
4 SNOWMAN Masters 46 46.0% 82.6%
5 LZ|↯ Ζεύς ↯🜸 Legendary 100 45.4% 64.0%