My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Bolt

Epic Ranked · Bronze Heist
45.5%Win rate in Heist
121Games
27Trust Score
43. of 105Rank in Heist
−3.5Skill bonus

Best map: Hard Rock Mine with 63.9% from 36 games.

Wins late — in Heist 4.9 points better in long rounds than in short ones (55.8% against 50.9%, split at 87 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularity 31.BreadthCounter safetyStar rate
Win rate 59.45.5 %
Popularity 31.0.10 %
Breadth 91.70% of maps
Counter safety 83.40.1 %
Star rate 78.23.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 91th means “better than 91% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Silver to Masters the win rate drops by 3.5 points (regression 55.5% to 51.9%). Higher up he gets outplayed.

Silver — 58.8% from 838 gamesGold — 54.3% from 17,564 gamesDiamond — 52.7% from 19,529 gamesMythic — 54.1% from 74,894 gamesLegendary — 51.7% from 26,358 gamesMasters — 45.1% from 505 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Bronze). Filtered to Heist: 6 of 28 maps.

MapWin rateGamesTrust
Pit Stop Heist 55.0%
20 0
Bridge Too Far Heist 50.0%
22 1
Safe Zone Heist 47.4%
19 0
Safe(r) Zone Heist 47.4%
19 0
Hot Potato Heist 41.2%
17 0
Kaboom Canyon Heist 33.3%
24 3

Against whom

Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 39.4% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 62.7% 5,559 games 8-Bit 59.1% 3,794 games Edgar 57.6% 6,382 games Bull 59.7% 1,339 games Melodie 60.1% 1,048 games Jessie 57.0% 2,349 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 93 55.1% 82.8%
2 big boy2 Legendary 60 46.8% 76.7%
3 SNOWMAN Masters 46 46.1% 82.6%
4 Pr0gamerX 龙 Legendary 115 45.9% 62.6%
5 LZ|↯ Ζεύς ↯🜸 Legendary 94 45.5% 64.9%