My roster

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EN

Bolt

Epic Ranked · Mythic Heist
51.0%Win rate in Heist
5,721Games
85Trust Score
18. of 105Rank in Heist
−3.5Skill bonus

Best map: Crystal Arcade with 62.7% from 26,368 games.

Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularity 61.BreadthCounter safetyStar rate
Win rate 84.51.0 %
Popularity 61.0.67 %
Breadth 98.60% of maps
Counter safety 83.39.9 %
Star rate 80.24.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 98th means “better than 98% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 55.2% from 1,033 appearances08/05 — 55.3% from 3,380 appearances08/06 — 54.7% from 2,172 appearances08/07 — 55.8% from 520 appearances08/08 — 53.5% from 529 appearances08/09 — 55.2% from 594 appearances08/10 — 55.6% from 1,622 appearances08/11 — 53.6% from 5,304 appearances08/12 — 54.9% from 8,055 appearances08/13 — 53.7% from 8,058 appearances08/14 — 53.9% from 8,024 appearances08/15 — 55.0% from 7,582 appearances08/16 — 53.7% from 7,144 appearances08/17 — 53.7% from 6,990 appearances08/18 — 55.6% from 5,870 appearances08/19 — 54.8% from 1,735 appearances08/21 — 47.1% from 1,053 appearances08/22 — 50.5% from 1,084 appearances08/23 — 52.2% from 1,015 appearances08/24 — 53.5% from 1,500 appearances08/25 — 51.6% from 836 appearances
55.2%08/04 51.6%08/25

Pick rate

08/04 — 1.1% from 1,033 appearances08/05 — 1.0% from 3,380 appearances08/06 — 0.9% from 2,172 appearances08/07 — 0.9% from 520 appearances08/08 — 1.0% from 529 appearances08/09 — 1.0% from 594 appearances08/10 — 1.0% from 1,622 appearances08/11 — 0.9% from 5,304 appearances08/12 — 0.9% from 8,055 appearances08/13 — 0.9% from 8,058 appearances08/14 — 0.9% from 8,024 appearances08/15 — 0.9% from 7,582 appearances08/16 — 0.8% from 7,144 appearances08/17 — 0.8% from 6,990 appearances08/18 — 0.8% from 5,870 appearances08/19 — 0.9% from 1,735 appearances08/21 — 0.8% from 1,053 appearances08/22 — 0.8% from 1,084 appearances08/23 — 0.8% from 1,015 appearances08/24 — 0.8% from 1,500 appearances08/25 — 0.8% from 836 appearances
1.1%08/04 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.5 — punishes weak opponents: from Silver to Masters the win rate drops by 3.5 points (regression 55.4% to 52.0%). Higher up he gets outplayed.

Silver — 58.4% from 806 gamesGold — 54.3% from 16,971 gamesDiamond — 52.7% from 19,220 gamesMythic — 54.1% from 74,587 gamesLegendary — 51.7% from 26,283 gamesMasters — 45.1% from 505 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Heist

Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 31 maps. 1 of 6 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Safe(r) Zone Heist 56.8%
948 58
Safe Zone Heist 54.7%
999 59
Kaboom Canyon Heist 52.9%
1232 62
Hot Potato Heist 50.3%
700 53
Bridge Too Far Heist 45.1%
1287 62
Pit Stop Heist+Legendary 44.3%
670 53

Against whom

Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Nori 62.6% 5,303 games 8-Bit 59.0% 3,703 games Edgar 57.5% 6,164 games Bull 59.6% 1,296 games Melodie 59.9% 1,014 games Jessie 57.2% 2,266 games

Who plays him best soon

Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ファミマ Legendary 67 52.0% 85.1%
2 big boy2 Legendary 55 46.7% 78.2%
3 Pr0gamerX 龙 Legendary 92 46.2% 66.3%
4 SNOWMAN Masters 38 45.5% 86.8%
5 YT|StrayBolt³ Legendary 70 44.9% 68.6%