Best map: Crystal Arcade with 62.7% from 26,368 games.
Wins late — in Heist 7.9 points better in long rounds than in short ones (57.6% against 49.7%, split at 87 s). Needs the long round; in a fast game he never arrives.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/04 to 08/25, 21 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.
Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.5 — punishes weak opponents: from Silver to Masters the win rate drops by 3.5 points (regression 55.4% to 52.0%). Higher up he gets outplayed.
Heist▾
Where this brawler works (ranked, Mythic). Filtered to Heist: 6 of 31 maps. 1 of 6 rows are too thin for Mythic alone and add Legendary — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Safe(r) Zone ![]() |
56.8% | 948 | 58 | ||
Safe Zone ![]() |
54.7% | 999 | 59 | ||
Kaboom Canyon ![]() |
52.9% | 1232 | 62 | ||
Hot Potato ![]() |
50.3% | 700 | 53 | ||
Bridge Too Far ![]() |
45.1% | 1287 | 62 | ||
Pit Stop +Legendary |
44.3% | 670 | 53 |
Direct duels in Heist: how Bolt does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 38.5% against Maisie in Brawl Ball — barely punishable even there, which makes him a risk-free first pick.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
62.6%
5,303 games
8-Bit
59.0%
3,703 games
Edgar
57.5%
6,164 games
Bull
59.6%
1,296 games
Melodie
59.9%
1,014 games
Jessie
57.2%
2,266 games
Players with a profile and at least 20 games on Bolt, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ファミマ | Legendary | 67 | 52.0% | 85.1% |
| 2 | big boy2 | Legendary | 55 | 46.7% | 78.2% |
| 3 | Pr0gamerX 龙 | Legendary | 92 | 46.2% | 66.3% |
| 4 | SNOWMAN | Masters | 38 | 45.5% | 86.8% |
| 5 | YT|StrayBolt³ | Legendary | 70 | 44.9% | 68.6% |